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🌞 Xochi guide: Aztec / Spirit cards, heroes and builds

Xochi is the Aztec / Spirit dealer in Arcane Rush. This page covers how Xochi wins, its 2 play styles and all 111 cards across its 20 families, plus 39 heroes and 4 relics. The planner above builds the best Xochi loadout from the cards you own.

How Xochi wins

The engine

Ritual is a countdown that ticks down each turn (and via Sacrifice) and pays out a big reward at zero, then resets. The payoff is Guardians — oversized spirit units — which you discover, summon, and empower.

The game plan

Accelerate Rituals (extra plays, Sacrifice) to fire payouts repeatedly. Altar of Quetzal discovers a Guardian on every reset; pile up Guardians as your finishers.

Positioning
  • Guardians are big bodies — front row as tanks and attackers.
  • Ritual accelerators that trigger on Kickstart / End Turn go earlier in 1–6 so their ticks resolve first.
  • Go wide to keep the action count (and Ritual progress) high.

Xochi play styles 2 lines

RitualsRitual abilities and what counts them downKey cards: Celestial Weaver, Primordial Exorcist, Mirrored Lady Tonalli, Slammin' Chalchi, Flowing Ameyalli, Floating Ghost Stepper, Papalotl Skedaddler, Eclipse ManifestHeroes that feed it: Malisa, Zogtha BoneshatterRelics: Shapphire Necklace
SacrificeSacrifice units for payoffsKey cards: Primordial Exorcist, Crimson Tonalli, Flexing Cuicapicqui, Sacrificial Chalchi, Supreme Ruler, Unmasked Weaver, Tide Bender, Gravebound Wind SplitterHeroes that feed it: Zogtha Boneshatter, Arrogant Itzpapa, Paladin Galathil

Every Xochi card by shop tier

Shop tier 5

Primordial

  • Primordial Call Rare 7/6 — Ongoing: When an ally's Ritual is reduced, gain +2/+2.
  • Primordial Ritualist Epic 7/6 — Ongoing: When an ally's Ritual is reduced, gain +3/+3. Ritual(10): Transfer half my stats to the unit in front of me.
  • Primordial Host Epic 7/6 — Ritual(1): Give units in the shop +1/+1 this game and your front row units +3/+3.
  • Primordial Shifter Legendary 7/6 — Ongoing: When an ally's Ritual is reduced, gain +5/+5. Ritual(4): Transfer my stats to the unit in front of me.
  • Primordial Unity Legendary 7/6 — Ongoing: Sacrifice the first unit you play each turn and gain its stats and a random keyword.
  • Primordial Vengeance Legendary 7/6 — Start Turn: Reduce your units' Rituals by 2.
  • Primordial Exorcist Legendary 7/6 — Ritual(1): Give units in the Shop +2/+2 this game and your front row units +5/+5. Ongoing: When I see Rituals reduced (10) times sacrifice all units in the current Shop. (1 left!)

Oracle

  • Oracle Rare 8/8 — Ritual(5): Trigger a different ally's Ritual.
  • Tide Oracle Epic 8/8 — Ritual(9): Trigger a different ally's Ritual. Ongoing: Playing an Aztec reduces my Ritual by 1.
  • Surging Tide Oracle Legendary 8/8 — Start Turn: Get 2 Offering Spells. Ritual(5): Trigger a different ally's Ritual.
  • Heroic Tide Caller Legendary 8/8 — Ritual(7): Trigger a different ally's Ritual. Ongoing: Playing an Aztec reduces my Ritual by 1.
  • Tide Bender Legendary 8/8 — Start Turn: Get 2 Offering Spells. Ritual(3): Sacrifice a unit in the shop. (2 left!)
  • Playday Oracle Legendary 8/8 — Start Turn: Sacrifice the unit to my right, then summon a plain copy of it.

Ruler

  • Ruler Rare 11/7 — Ongoing: When a unit is sacrificed, give me +5/+5.
  • Cosmic Ruler Epic 11/7 — Kickstart: Give me +7/+7 for each unit you sacrificed this game. (Sacrificed: 0)
  • Bloodthirsty Ruler Legendary 11/7 — Ongoing: When a unit is sacrificed, give me +3/+3 for every unit you sacrificed this game. (Sacrificed: 0)
  • Supreme Ruler Legendary 11/7 — Kickstart: Gain half the stats of the last different unit you sacrificed permanently.
  • Starbound Ruler Legendary 11/7 — Ongoing: When a unit is sacrificed, give me its stats.

Chalchi

  • Chalchi Rare 6/10 — Ongoing: When an ally's Ritual is reduced, give an ally +2/+2.
  • Upbeat Chalchi Epic 6/10 — Ongoing: When an ally's Ritual is reduced, give different allies +2/+2.
  • Beach Bod Chalchi Epic 6/10 — Start Turn: Give allies +3/+3 for every unit sacrificed this game. (Sacrificed: 0)
  • Ceremonial Chalchi Legendary 6/10 — Ongoing: When an ally's Ritual is reduced, give different allies +3/+3.
  • Sacrificial Chalchi Legendary 6/10 — Ongoing: When a unit is sacrificed, give your units +6/+6.
  • Slammin' Chalchi Legendary 6/10 — Ongoing: When a Ritual is triggered, trigger it again. (3 left!)

Altar

  • Altar Rare 4/9 — Ritual(7): Get a Guardian. (1 left!)
  • Ancestral Altar Epic 4/9 — Ritual(5): Get a Guardian. (1 left!)
  • Altar of Divinity Legendary 4/9 — Play: Discover a Guardian.
  • Sun-blessed Altar Legendary 4/9 — Play and Ritual(5): Discover an Aztec. (2 left!)
  • Altar of Quetzal Legendary 4/9 — Ritual(7): Discover a Guardian. (2 left!)

Shop tier 4

Tonalli

  • Lady Tonalli Rare 6/5 — Hurt: Give an enemy Blood Bond.
  • Spiteful Lady Tonalli Epic 6/5 — Ritual(1): Gain +1/+2. Hurt: Give an enemy Blood Bond.
  • Binder Lady Tonalli Legendary 6/5 — Ritual(1): Gain +2/+3. Kickstart and Hurt: Give an enemy Blood Bond.
  • Lady Tonalli's Bond Legendary 6/5 — End Turn: Gain +3/+3 for each time an ally's Ritual was reduced this turn. (Rituals reduced: 0)
  • Mirrored Lady Tonalli Legendary 6/5 — Ritual(1): Gain +3/+3. Kickstart: Give my stats to an ally.
  • Crimson Tonalli Legendary 6/5 — Taunt. Kickstart: Give your units +10/+10 for each unit you sacrificed this game (Sacrificed: 0). Death: Give an enemy Blood Bond.

Cuicapicqui

  • Cuicapicqui Rare 7/3 — Play: Capture a different unit. Ritual (3): Give it +4/+4.
  • Chief Cuicapicqui Epic 7/3 — Play: Capture a different unit. Ritual(3): Give it and myself +4/+4.
  • Matryoshka Cuicapicqui Legendary 7/3 — Play: Capture a different unit. Death: Give it my stats until next turn.
  • Redeemer Cuicapicqui Legendary 7/3 — Play: Choose a unit to transfer its stats and keywords to a random ally, then sacrifice it.
  • Triumphant Cuicapicqui Legendary 7/3 — Play: Capture a different unit. Ritual(3): Give it and myself a random keyword and +4/+4.
  • Flexing Cuicapicqui Legendary 7/3 — Ongoing: When an ally is sacrificed give units in the Shop +4/+4 this game and sacrifice all units in the current Shop.

Sunspear

  • Sunspear Rare 4/6 — Ongoing: After (2) turns: Sacrifice a unit in the shop.
  • Plunging Sunspear Epic 4/6 — Start Turn: Sacrifice a unit in the shop.
  • Ancestral Sunspear Legendary 4/6 — Start Turn: Sacrifice a unit in the shop. Your next refresh costs 1 less.
  • Sunspear Guardian Legendary 4/6 — Play: Get a Guardian.
  • Sunspear Rising Legendary 4/6 — Ongoing: After you play (2) Aztecs, Sacrifice a unit in the shop. (2 left!)
  • Sunspear Warden Legendary 4/6 — Ongoing: When an ally is sacrificed, get a Guardian. (1 left!)

Weaver

  • Weaver Rare 5/7 — Ongoing: When you play an Aztec, give units in my row +2/+2.
  • Momentous Weaver Epic 5/7 — Ongoing: When you play an Aztec, give your units +4/+4.
  • Unmasked Weaver Legendary 5/7 — Ritual(3): Gain a random keyword. Ongoing: When I am sacrificed give my keywords to a random ally.
  • Celestial Weaver Legendary 5/7 — Ritual(3): Gain a random keyword. Ongoing: When you play an Aztec, give your units +4/+4.
  • Gloating Weaver Legendary 5/7 — Play: Trigger an ally's Ritual ability 2 times, then Sacrifice it.

Shop tier 3

Wind Splitter

  • Wind Splitter Common 5/2 — Play: Sacrifice a unit to give an ally +3/+3.
  • Duping Wind Splitter Rare 5/2 — Play: Sacrifice a random unit in the Shop to give its stats to an ally.
  • Blessed Wind Splitter Epic 5/2 — Play: Sacrifice a unit to give an ally +5/+5. If it was an ally, also give that ally a random keyword.
  • Gravebound Wind Splitter Legendary 5/2 — Attack: Summon a copy of a different non-Guardian Aztec or Neutral you sacrificed this game and give it my DMG.
  • Lurking Wind Splitter Legendary 5/2 — Play: Sacrifice a unit to give your units +3/+3. If it was an ally, also get a Blessing Spell.

Sage

  • Sage Common 4/3 — Ritual(3): Give 2 allies +3/+3.
  • Ritual-Ready Sage Rare 4/3 — Ritual(3): Give allies +3/+3.
  • Eclipse Sage Epic 4/3 — Ritual(2): Give allies +3/+3.
  • Final-Form Sage Legendary 4/3 — Ritual(2): Give allies a random keyword until next turn. (1 left!)
  • Eclipse Manifest Legendary 4/3 — Ritual(2): Give allies +5/+5.

Drummer

  • Drummer Common 3/3 — Sell: Give your units +2/+2.
  • Tribal Drummer Rare 3/3 — Sell: Give your units +2/+2 and reduce an ally's Ritual
  • Bounding Drummer Epic 3/3 — Sell: Give your units +3/+3 and reduce 2 allies' Ritual by
  • Drummer Offering Epic 3/3 — Ritual(1): Sacrifice me and get an Aztec.
  • Swung Drummer Legendary 3/3 — Sell: Give your units +4/+4 and reduce all Rituals by 1.
  • Tribal Etching Legendary 3/3 — Taunt. Death: Get 2 Offering Spells.
  • Thumping Drummer Legendary 3/3 — Play: Sacrifice me, get an Aztec and give it +3/+3.

Soldier

  • Soldier Common 4/4 — Ritual(4): Get a Tier 1-3 Aztec. (1 left!)
  • Reserve Soldier Rare 4/4 — Ritual(4): Get an Aztec. (1 left!)
  • Fearless Soldier Epic 4/4 — Ritual(3): Get an Aztec. (2 left!)
  • Soaring Soldier Legendary 4/4 — Play: Get an Aztec.
  • Swinging Soldier Legendary 4/4 — Ritual(2): Get an Aztec. (2 left!)

Shop tier 2

Ghost Stepper

  • Ghost Stepper Common 2/3 — Ongoing: When you get an Offering Spell, give me +2/+2.
  • Dancing Ghost Stepper Rare 2/3 — Ongoing: When an ally's Ritual is triggered, give me +3/+3.
  • Channeling Ghost Stepper Epic 2/3 — Ongoing: When an ally's Ritual is triggered, give units in my row +2/+2.
  • Astral Ghost Stepper Legendary 2/3 — Ongoing: When an ally's Ritual is reduced, give me +3/+3.
  • Floating Ghost Stepper Legendary 2/3 — Ongoing: When an ally's Ritual is triggered, give your units +2/+2.

Acolmiztli

  • Acolmiztli Fighter Common 2/4 — Ritual(2): Gain +2 DMG.
  • Acolmiztli Prowler Rare 2/4 — Ritual(1): Gain +2 DMG.
  • Acolmiztli Vanguard Epic 2/4 — Ritual(1): Gain +2 DMG. Death: Give 1 enemy Blood Bond.
  • Acolmiztli Bloodblade Legendary 2/4 — End Turn: Gain +2 HP. Kickstart: Give 2 enemies Blood Bond.
  • Acolmiztli Warcry Legendary 2/4 — Ritual(1): Gain +3 DMG. Death: Give 2 enemies Blood Bond.

Mazatl

  • Mazatl Novice Common 3/3 — Play: Sacrifice a unit to gain +3/+3.
  • Mazatl Disciple Rare 3/3 — Play: Sacrifice a unit to get a different Tier 1-2 Aztec.
  • Mazatl Huntress Epic 3/3 — Play: Sacrifice a unit to get an Aztec and give it +2/+2.
  • Mazatl Seeker Legendary 3/3 — Play: Sacrifice a unit to steal a unit from the shop and give it +3/+3.
  • Mazatl Sprite Legendary 3/3 — Play: Sacrifice a unit to get an Aztec of its Tier.

Spear Thrower

  • Spear Thrower Common 4/3 — Play: Get an Offering Spell.
  • Spear Thrower's Selfie Rare 4/3 — Start Turn: Reduce an ally's Ritual by 1.
  • Snacking Spear Thrower Epic 4/3 — Sell: Get 2 Offering Spells.
  • Devoted Spear Thrower Epic 4/3 — Play: Sacrifice me and gain 1 Coin.
  • Zealous Spear Thrower Legendary 4/3 — Start Turn: Reduce 2 allies' Ritual by 1.
  • Lunging Spear Thrower Legendary 4/3 — Play and Start Turn: Get an Offering Spell.
  • Blood-Pledge Spear Thrower Legendary 4/3 — Play: Give an ally +2/+2 for each Aztec on the board, then Sacrifice me and gain 1 Coin.

Shop tier 1

Ameyalli

  • Ameyalli Common 2/4 — Death: Give +1/+1 to a random ally.
  • Ameyalli Pupil Rare 2/4 — Ritual(2): Give me +1/+1.
  • Ameyalli Devotee Epic 2/4 — Ritual(2): Give me +2/+2.
  • Flowing Ameyalli Legendary 2/4 — Ritual(2): Give me +4/+4.
  • Mimic Ameyalli Legendary 2/4 — Ritual(10): Transform into a plain copy of a random ally.

Papalotl

  • Papalotl Common 3/2 — Ritual(2): Get a Coin next turn. (1 left!)
  • Papalotl Retriever Rare 3/2 — Play and Ritual(2): Get a Coin next turn. (2 left!)
  • Trusty Papalotl Epic 3/2 — Ritual(2): Get a Coin next turn. (3 left!)
  • Papalotl Skedaddler Legendary 3/2 — Sell: Give my stats to a different unit in the Shop. Ritual(1): Give me +1/+1.
  • Papalotl Coinbearer Legendary 3/2 — Ritual(2) and Sell: Get a Coin next turn. (3 left!)

Coyotl

  • Coyotl Common 3/3 — Ongoing: After (2) turns, get an Offering Spell.
  • Tailwhipped Coyotl Rare 3/3 — Ongoing: After you play (2) Aztecs, get an Offering Spell. (2 left!)
  • Pouncing Coyotl Epic 3/3 — Ongoing: After you play (2) Aztecs, get an Offering Spell. (3 left!)
  • Coyotl Fetcher Legendary 3/3 — Play and Death: Get an Offering Spell.
  • Crouching Coyotl Legendary 3/3 — Ongoing: After you play (2) Aztecs, get an Offering Spell. (3 left!). Sell: Get an Offering Spell.

Xochi heroes 39

Black CrusaderCommon ActiveSet the stats of a unit in the Shop to 2/2 and add it to your hand.
Mountain LionessCommon PassiveThe first unit you sell after each Shop upgrade sells for +1 Coin.
Swift ArcherCommon PassiveWhen you upgrade the Shop, get a Coin Spell.
Tribe ProtectorCommon PassiveEnd Turn: Give +1/+1 to allies that attacked last combat.
Ylva ReykeirCommon PassiveKickstart: Your weakest unit has +3HP.
Aquamarine DevilRare PassiveKickstart: Give 2 random enemies Blood Bond.
Arrogant ItzpapaRare PassiveKickstart: Give your back-right ally Barrier and Taunt.
ChicaRare PassiveStart Turn: If you have no empty slots on the board, gain 1 Coin.
Corin GreenbreezeRare PassiveWhen you lose a combat, the first unit you buy next turn is free.
Defender OkhlaRare PassiveWhen you upgrade the Shop, give Shop units everywhere +2/+2.
MalisaRare PassiveWhen you sell a unit, reduce the Shop upgrade cost by 1 until next turn.
MixcoatlRare PassiveAfter you buy (3) unit(s) in a turn, the first unit you buy next turn is free.
Nara HeartwhisperRare PassiveEnd Turn: Give your units +1 HP until next turn. Any that die next combat gain it permanently!
Oriental MatriarchRare PassiveAfter (7) Refreshes, the Shop only contains units of your most common faction.
Palace GuardianRare PassiveStart Turn: If you have less than 3 units, get a random Tier 1 unit.
The ArtisanRare PassiveEnd Turn: Locked units in the Shop gain +3/+3.
The HellscourgeRare PassiveEnd Turn: Give an ally +1/+1, and an extra +1/+1 for each unit you sold this turn.
The Rogue PrincessRare PassiveWhen exactly 2 allies remain in combat, give them 2 different random keywords. (1 left!)
The ThaumaturgeRare ActiveTransform a unit in the Shop into a random unit of the same Tier.
Trader VashnaRare PassiveAfter you upgrade the Shop, give a random ally a random keyword.
VeenahRare PassiveAfter (3) turns, get a plain copy of a random unit in your hand.
Zogtha BoneshatterRare PassiveThe first time an ally dies, it deals half of its DMG to a random enemy unit.
Auric DancerEpic PassiveAfter (2) turn(s), make a random unit in the Shop Golden. (4 left this game!)
ChimalmaEpic PassiveAfter you sell a unit, gain 2 Coins next turn. (3 left!)
Commander TzinacanEpic PassiveWhen you upgrade the Shop, Refresh it with units of your most common faction of your current Shop Tier.
Cursed TlalliEpic PassiveWhen you have 1 unit left, give Blood Bond to all enemies. (1 left!)
Malintzin the ProphetEpic PassiveWhen you reach Shop Tier 5, add 5 units of your most common faction to your hand.
NahuaniEpic PassiveAfter (1) turn(s), get a plain copy of a random unit on the board. (increases the turns by 1 after each trigger)
Paladin GalathilEpic ActiveChoose a unit. Give it "Hurt: Give your units a random keyword." until next turn.
Rhythm KeeperEpic ActiveDiscover a Golden unit and increase the cost of this by 2.
The Golden SentinelEpic PassiveWhen you have 1 unit left, make it Golden and give it 3 random keywords. (1 left!)
Tizoc the ConquerorEpic PassiveKickstart: When you have space, summon a random Neutral unit from your current Shop Tier and trigger its Play, Death or Kickstart ability.
XipetzinEpic ActiveChoose a unit. Give it "Kickstart and Attack: Gain a random keyword" until next turn.
XipilliEpic PassiveAfter you play (3) unit(s), the next unit you buy is free. (3 left!)
CoyolxauhquiLegendary ActiveChoose a unit. Give its stats to units on the board until next turn then destroy it.
Elder TezozomocLegendary PassiveEnd Turn: Get a Coin Spell. Kickstart: Your units gain stats equal to your Shop Tier for each unit or spell in your hand.
OztohuahLegendary PassiveStart Turn: Get a Coin Spell. After (3) turns, get a Keyword Spell instead.
Sacred MaulerLegendary PassiveKickstart: Summon a plain copy of each ally.
Spirit Caller MelinLegendary ActiveChoose a unit. Replace a unit with a random one of a higher Tier of the same faction.

Xochi relics 4

Ritual DaggerShop tier 2Shop units gain +3/+3 this game.
Shapphire NecklaceShop tier 3When you sell a unit, get a Coin spell. (3 uses left!)
SkypiercerShop tier 4Kickstart: Give 2 random enemies Blood Bond.
Radiant IdolShop tier 5The first time you Refresh the Shop each turn, give its units a random keyword.

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