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🍺 Barmund guide: Dwarf cards, heroes and builds

Barmund is the Dwarf dealer in Arcane Rush. This page covers how Barmund wins, its 3 play styles and all 113 cards across its 20 families, plus 44 heroes and 4 relics. The planner above builds the best Barmund loadout from the cards you own.

How Barmund wins

The engine

Dwarves snowball end-turn buffs through Brews. Cheers fires whenever a Brew is played on a unit, so you chain Brew payoffs into a board-wide buff engine. Taunt keeps the front line alive while the numbers compound.

The game plan

Toastmaster Thorim buffs the board every end turn AND makes every Brew give extra +3/+3. Feed it with Brew generators (Best/Tapmaster Brews Lee) so each turn dumps multiple Brews and the whole board balloons.

Positioning
  • End-Turn brew buffs fire in slot order (1–6) — put Toastmaster Thorim early so its 'Brews give +3/+3' is live as the rest of the row resolves.
  • Front row: Taunt tanks (Shield Surfer Boima, Cannonball Protector) to wall while the brew-stacked carries balloon behind them.
  • Go wide — board-wide End-Turn buffs reward a full 6.

Barmund play styles 3 lines

Direct BrewsBrews buffed or dispensed straight onto units in the shop phase, plus CheersKey cards: Cheerer's Union, Tab Patron Dromlim, Bottoms-Up Thorim, Prime Aleheart Forge, AWOL Warcrier, Benevolent Protector, Splashguard Skab, Brew-Mammy BoimaHeroes that feed it: Tobias the Blessed, Ricky Bellboa, Happy GronkRelics: Goldstem, Mithril Mead
Hand BrewsUnits that make or reward Brews in hand, plus CheersKey cards: Barrel-Beat Thorim, Union Benefactor, AWOL Warcrier, Dromlim Stoutheart, Benevolent Protector, Splashguard Skab, Crossover Vaultkeeper, Brew-Mammy BoimaHeroes that feed it: Tobias the Blessed, Ricky Bellboa, Happy GronkRelics: Goldstem, Mithril Mead
Combat BrewsUnits that dispense Brews or buff during combat, plus CheersKey cards: Cheerer's Union, Barrel-Beat Thorim, Tab Patron Dromlim, AWOL Warcrier, Splashguard Skab, Crossover Vaultkeeper, Brew-Mammy Boima, Strongarm ShifterHeroes that feed it: Tobias the Blessed, Ricky BellboaRelics: Mithril Mead, Goldstem

Every Barmund card by shop tier

Shop tier 5

Boima

  • Boima Rare 6/10 — Start Turn: Get 3 Brews.
  • Swirling Boima Epic 6/10 — Ongoing: When you play a Dwarf, get a Brew.
  • Boima Goldshield Legendary 6/10 — Ongoing: When you play a Dwarf, get 2 Brews.
  • Big-Spender Boima Legendary 6/10 — Ongoing: After you spend (2) Coins, get a Brew. (8 left!)
  • Brew-Mammy Boima Legendary 6/10 — Start Turn: Give me 12 Brews. End Turn: Transfer 1 of my Brew to the ally to my left for every Cheers triggered this turn. (Cheers: 0)
  • Shield-Surfer Boima Legendary 6/10 — Hurt: Give 2 Splash-Brews to allies. (4 left!)

Gunnar

  • Gunnar Rare 6/6 — End Turn: Give a Brew to all your units.
  • Last-Call Gunnar Epic 6/6 — Play and End Turn: Give a Brew to all your units.
  • Gunnar Copperhammer Legendary 6/6 — Play and End Turn: Give 2 Brews to all your units.
  • Taxmaster Gunnar Legendary 6/6 — Sell: Discover a Dwarf then fill your hand with Brews.
  • Whirling Gunnar Legendary 6/6 — Ongoing: When you play a Dwarf, give units in my row 2 Brews. Sell: Transfer my Brews randomly split across allies.
  • Pint-Pilfered Gunnar Legendary 6/6 — Kickstart: Give your units 2 Splash-Brews.

Thorim

  • Thorim Rare 5/8 — Ongoing: Your Brews give an extra +2/+2.
  • Locked-In Thorim Epic 5/8 — Play: Your Brews give an extra +2/+2 this game. End Turn: Give me a Brew.
  • Instructor Thorim Epic 5/8 — Ongoing: When you play a Brew from hand on me, play another on the weakest different ally.
  • Toastmaster Thorim Legendary 5/8 — Ongoing: Your Brews played from hand are played twice.
  • Bottoms-Up Thorim Legendary 5/8 — End Turn: Give me 5 Brews and your Brews give an extra +2/+1 this game.
  • Brew-Pappy Thorim Legendary 5/8 — Play: Your Brews give an extra +3/+3 this game. End Turn: Give your Dwarves 2 Brews.
  • Barrel-Beat Thorim Legendary 5/8 — Kickstart: Give your Brews +8/+8 until next turn. Cheers: Improve this ability by +1/+1 permanently. (2 left!)

Dromlim

  • Dromlim Rare 7/8 — Ongoing: When you trigger a Cheers ability gain +2/+2.
  • Coin-Counter Dromlim Epic 7/8 — Ongoing: When you play a Brew from hand, give me +6/+6.
  • Show-off Dromlim Epic 7/8 — Cheers: Give your units +2/+2.
  • Dromlim Stoutheart Legendary 7/8 — End Turn: Give me +8/+8 for each Brew you played from hand this turn and a random keyword. (Brews: 0)
  • Dromlim Smash Legendary 7/8 — Overwhelm. Cheers: Give allies +3/+3. End Turn: Gain +5/+5 for each Cheers triggered this turn. (Cheers: 0)
  • Tab Patron Dromlim Legendary 7/8 — Cheers: Gain +5/+5 until next turn. Attack: Gain 5 Brews and a keyword permanently. (2 left!)

Skab

  • Skab Rare 11/5 — Kickstart: Give a Dwarf ally Barrier until next turn.
  • Line-Breaker Skab Epic 11/5 — Barrier. Kickstart: Give a Dwarf ally Barrier until next turn.
  • Skab Copperhide Legendary 11/5 — Barrier. Cheers: Give a Dwarf ally Barrier until next turn. (6 left!)
  • Tactical Skab Legendary 11/5 — Kickstart and Attack: Give 2 Dwarves a random keyword.
  • Skab the Unbreakable Legendary 11/5 — Barrier. Cheers: Give an ally a random keyword until next turn. (4 left!)
  • Splashguard Skab Legendary 11/5 — Cheers: Give Barrier to a random Dwarf ally in my row until next turn, if in combat it attacks immediately. (2 left!)

Shop tier 4

Protector

  • Protector Rare 3/10 — Ongoing: When you reach 0 Coins, get 2 Brews. (1 left!)
  • Runic Protector Epic 3/10 — Ongoing: When you reach 0 Coins, get 3 Brews. (1 left!)
  • Brewstorm Protector Legendary 3/10 — Ongoing: After you Refresh (3) times, get a Brew.
  • Benevolent Protector Legendary 3/10 — Start Turn: Fill your hands with Brews. Sell: Give your units a Brew.
  • Brewful Protector Legendary 3/10 — Hurt: Get a Brew. Ongoing: When the ally in front of me would take damage, I take it instead.
  • Cannonball Protector Legendary 3/10 — Attack: Give 2 Splash- Brews to Dwarf allies.

Union

  • Union Rare 4/6 — Ongoing: When you trigger a Cheers ability give Dwarves in my row +2/+2.
  • Rolling Union Epic 4/6 — Ongoing: When you trigger a Cheers ability give allies +2/+2.
  • Bling Buddies' Union Epic 4/6 — Avenge(1): Give a Brew to 3 allies. If the ally that died was a Dwarf, give 1 Splash-Brew instead.
  • Gainer's Union Epic 4/6 — Ongoing: Give your units +3/+3 when you play a Brew from hand.
  • Cheerer's Union Legendary 4/6 — Ongoing: When you trigger a Cheers ability, give your units +5/+5.
  • Union Benefactor Legendary 4/6 — End Turn: Give your units +4/+8 for each Brew played from hand this turn. (Brews: 0)
  • Slurring Union Legendary 4/6 — Ongoing: When you sell a Dwarf, transfer all of its Brews to a random ally and give it 1 additional Brew.

Alchemist

  • Alchemist Rare 4/5 — Cheers: Give a Brew to a different ally. (2 left!)
  • Crazed Alchemist Epic 4/5 — Cheers: Give a Brew to a different ally. (3 left!)
  • Volatile Alchemist Legendary 4/5 — Cheers: Give 2 different allies a Brew. (3 left!)
  • Self-Serving Alchemist Legendary 4/5 — Cheers: Get a Brew. (4 left!)
  • Infusion Alchemist Legendary 4/5 — Ongoing: After you play (4) Dwarves, give your units 2 Brews.
  • Stazarious Alchemist Legendary 4/5 — Ongoing: When you play a Dwarf, transfer a Brew from me to 3 random allies. End Turn: Give me 4 Brews.

Warcrier

  • Warcrier Rare 8/5 — Cheers: Give a Dwarf ally Overwhelm until next turn. (1 left!)
  • Fearless Warcrier Epic 8/5 — Cheers: Give a Dwarf ally Overwhelm until next turn.
  • AWOL Warcrier Legendary 8/5 — Overwhelm. Cheers: Give a Dwarf ally Overwhelm and +15 DMG until next turn.
  • All-In Warcrier Legendary 8/5 — Attack: Transfer all Brews from adjacent different units to myself, and then give me the same amount of Brews.
  • Warcrier of the Fallen Legendary 8/5 — Ongoing: When an ally dies in combat, give me its Brews. (2 left!)

Shop tier 3

Brews Lee

  • Brews Lee Common 3/6 — End Turn: Get a Brew.
  • Malt Brews Lee Rare 3/6 — End Turn: Get 2 Brews.
  • Vintage Brews Lee Epic 3/6 — Start Turn: Get 2 Brews.
  • Banzai Brews Lee Epic 3/6 — Ongoing: Permanently keep the stats gained from ally units and Brews in combat.
  • Best Brews Lee Legendary 3/6 — Play and Start Turn: Get 3 Brews.
  • Tapmaster Brews Lee Legendary 3/6 — Play: Transfer all Brews from an ally to random allies and give these allies 2 additional Brews.

Accountant

  • Accountant Common 4/4 — Cheers: Gain a random keyword until next turn (1 left!).
  • Underhill Accountant Rare 4/4 — Cheers: Give me a random keyword until next turn (2 left!).
  • Tycoon Accountant Epic 4/4 — Cheers: Give an ally a random keyword until next turn. (3 left!)
  • Jackpot Accountant Legendary 4/4 — Cheers: Gain a random keyword until next turn and get a Brew (2 left!).
  • Executive Accountant Legendary 4/4 — Cheers: Give me and an ally a random keyword until next turn. (3 left!)

Vaultkeeper

  • Vaultkeeper Common 2/5 — Taunt. End Turn: Give me a Brew.
  • Lounging Vaultkeeper Rare 2/5 — Taunt. End Turn: Give a Brew to me and allies in my row.
  • Benevolent Vaultkeeper Epic 2/5 — Taunt. End Turn: Give 2 Brews to me and allies in my row.
  • Ramping Vaultkeeper Legendary 2/5 — End Turn: Gain and get (1) Brew(s), then improve this by 1 (up to 4).
  • Grand Vaultkeeper Legendary 2/5 — Taunt. End Turn: Give a Brew to your units.
  • Crossover Vaultkeeper Legendary 2/5 — Cheers: Give units in my row +4/+4.

Grifter

  • Grifter Common 5/4 — Cheers: The next unit you buy costs 1 less. (1 left!)
  • Gifted Grifter Rare 5/4 — Cheers: The next unit you buy costs 1 less. (2 left!)
  • All-In Grifter Epic 5/4 — Cheers: The next unit you buy costs 0 Coins. (1 left!)
  • Drifting Grifter Epic 5/4 — Attack: Your Brews give an extra 11+1 until next turn. Cheers: Improve this ability by +1/+1 until next turn. (4 left!)
  • Penny-Pinching Grifter Legendary 5/4 — Cheers: Gain 3 Coins. (1 left!)
  • Grand Heist Grifter Legendary 5/4 — Cheers: Steal all units from the Shop. (1 left!)

Shop tier 2

Attendant

  • Attendant Common 2/4 — Start Turn: Get a Brew.
  • Off-Duty Attendant Rare 4/2 — Death: Get a Brew.
  • Clumsy Attendant Epic 2/4 — Hurt: Get a Brew.
  • Adventurous Attendant Legendary 2/4 — Taunt. Hurt: Get a Brew.
  • Fortunate Attendant Legendary 2/4 — Ongoing: When you play a Dwarf, give 2 ally Dwarves a Brew.

Minstrel

  • Minstrel Common 3/3 — Play: Give an ally a Brew.
  • Resident Minstrel Rare 3/3 — Play: Give an ally Taunt and a Brew.
  • Alehouse Minstrel Epic 3/3 — Play: Give an ally "End Turn: Gain a Brew."
  • Crowd-Pleasing Minstrel Legendary 3/3 — Play: Give an ally "End Turn: Gain 2 Brews."
  • Inebriated Minstrel Legendary 3/3 — Play: Get a Taunt keyword spell and give an ally 4 Brews.

Aleheart

  • Aleheart Forge Common 2/3 — Play: Your Brews give an extra +1 DMG this game.
  • Aleheart Two-Forge Rare 2/3 — Play: Your Brews give an extra +2 DMG this game.
  • Aleheart Shrine Epic 2/3 — Play: Your Brews give an extra +2/+1 this game.
  • Prime Aleheart Forge Legendary 2/3 — End Turn: Your Brews give an extra +2 DMG this game.
  • Aleheart Brew-Spiker Legendary 2/3 — Play and Sell: Your Brews give an extra +2/+1 this game.

Strongarm

  • Strongarm Common 3/4 — Cheers: Refresh the Shop. (1 left!)
  • Burly Strongarm Rare 3/4 — Cheers: Your next Refresh costs 1 less. (2 left!)
  • Recruiting Strongarm Epic 3/4 — Cheers: Your next Refresh only contains Dwarves. (1 left!)
  • Strongarm Flexer Legendary 3/4 — Cheers: Refresh the Shop with units from your most common faction. (1 left!)
  • Strongarm Shifter Legendary 3/4 — Cheers: Transform a unit in hand into a random Dwarf and give it +1/+1. (2 left!)

Shop tier 1

Beverage Bearer

  • Beverage Bearer Common 1/1 — Play: Get 2 Brews.
  • Self-Serving Beverage Bearer Rare 1/1 — Play: Give an ally a Brew and get 2 Brews.
  • Resourceful Beverage Bearer Epic 1/1 — Play: Give allies a Brew and get 2 Brews.
  • Enthused Beverage Bearer Legendary 1/1 — End Turn: Gain a Brew. Sell: Get the same amount of Brew that I have.
  • Well-Tipped Beverage Bearer Legendary 1/1 — Play: Fill your hand with Brews.

Gold Digger

  • Gold Digger Common 2/3 — Play: Refresh the Shop.
  • Lucky Gold Digger Rare 2/3 — Play: Your next Refresh costs 1 less.
  • Recurring Gold Digger Epic 2/3 — Play and Sell: Your next Refresh costs 1 less.
  • Plotting Gold Digger Legendary 2/3 — Ongoing: After (3) Refreshes, your next Refresh costs 1 less. (3 left!)
  • Shoplifting Gold Digger Legendary 2/3 — Sell: Refresh the Shop and steal a unit.

Rock Bouncer

  • Rock Bouncer Common 2/1 — Cheers: Gain Barrier until next turn.
  • Deflecting Rock Bouncer Rare 2/1 — Barrier. Cheers: Gain +1 DMG until next turn.
  • Ruffled Rock Bouncer Epic 2/1 — Barrier. Cheers and Attack: Gain +1 DMG until next turn.
  • Guarded Rock Bouncer Legendary 2/1 — Barrier. Ongoing: When a Barrier breaks, gain +1/+1 permanently.
  • Heaving Rock Bouncer Legendary 2/1 — Barrier. Kickstart and Cheers: Give a Dwarf ally Barrier until next turn. (1 left!)

Barmund heroes 44

GloinCommon PassiveWhen you play a Dwarf, give it +1 HP.
Lorekeeper WallenCommon ActiveGive a unit stats equal to its Tier.
PhillipaCommon PassiveWhen you have 1 unit left, give it +3 DMG. (1 left this turn!)
RasmussenCommon PassiveEnd Turn: Reduce the Shop upgrade cost by 1.
TolundCommon PassiveThe first Shop Refresh each turn is free.
Big Nose SpheroRare PassiveAfter you sell (5) units, discover a unit of your most common faction. (1 left this turn!)
Bramblekeeper SylasRare PassiveUnits in the Shop have +1/+1 for each time you upgraded it.
Brionna HammerfellRare PassiveAfter you win a combat, reduce the Shop upgrade cost by 2.
Brynna BattlebrewRare PassiveEnd turn: Give your units +1 DMG for each faction you control.
Drolm Axe-WielderRare PassiveYour first (8) Refreshes this game cost 0.
Haldor HammerfistRare PassiveEnd Turn: Give +1/+1 to three random units that are Tier 3 or lower.
Halfdan StoutheartRare ActiveRefresh the Shop, then give its units +1/+2.
Happy GronkRare PassiveWhen you sell a unit, give 2 units on the board stats equals to its Tier.
Herbalist DurnRare PassiveWhen you upgrade the Shop, get a Tier 1 unit of your most common faction.
Jaxxie BuckleberryRare PassiveStart Turn: Reduce the cost of the next unit you buy by 1.
Mia the GallantRare PassiveWhen you upgrade the Shop, give the strongest unit a random keyword.
Priest MalinalRare PassiveKickstart: Summon 1 Triggered Doggo for each Tier of your Shop.
Princess DahlRare PassiveWhen you gain Coins, give 3 random units +1/+1.
Professor BaldwinRare ActiveGet a unit of a faction that is not on your board.
Ricky BellboaRare PassiveStart Turn: If you lost the previous combat, give Barrier to a random ally.
Tobias the BlessedRare PassiveGive Barrier to your last-standing unit in combat.
Valkyrie BrynhildrRare ActiveTransform a unit in the Shop into a different one of its Tier. (Twice per turn)
Viscount BaldrickRare PassiveAfter you play 3 units, reduce the cost of upgrading the shop by 2 Coins.
Wartime RecruiterRare PassiveYour first Shop Refresh each turn contains units with Play ability and cost 1 less.
Aletar ZephyrEpic ActiveRefresh the Shop with units of the highest Tier you have.
Bankmaster SkokEpic ActiveUpgrade your Shop. (Once per game)
Baron BalinEpic PassiveStart Turn: Decrease the cost of current Shop units by 1
EldrikEpic PassiveWhen you buy a unit, give its stats to a random ally.
Goira HammerlockEpic PassiveAfter you sell your first unit each turn, give your front-left unit its stats.
Hanzo ScorpioEpic ActiveGive a unit +2/+2. End Turn: Improve this by +6/+6 this game. If you play a unit this turn, improve it by +2/+2 instead.
KaiEpic ActiveRefresh the Shop with units of your most common faction.
ScarlettEpic PassiveGive your units +1/+1 after you refresh the Shop 2 times. (2 left!)
Scrollkeeper BagarnEpic PassiveEnd Turn: Give a random ally +3/+3 for each unit or spell in your hand.
Soren GrimbraidEpic PassiveIf you have 6 units on the board, Kickstart: Deal the DMG of a random ally split randomly to all enemies.
Sylveig ThornbriarEpic PassiveAfter you upgrade the Shop, the next 3 Refreshes are free and only contain units of your Shop tier.
SylvestreEpic PassiveWhen you Refresh the Shop, give your units +1/+1. Increase this by +1/+1 when you upgrade the Shop.
Vilda HexbrewEpic PassiveAfter (10) refreshes, discover a unit of your most common faction.
Bronny BlackLegendary ActiveDiscover a unit of your most common faction with a random keyword.
Drunk ScoutLegendary PassiveWhen you reach Shop Tier 4, get 2 Triple Rewards.
Gaius AlathaiusLegendary PassiveAfter (3) turns, get a plain copy of your equipped Testy Noble.
Grolok EarthshaperLegendary PassiveAfter you sell (3) units, discover a unit from these factions. (Twice per turn)
Guy DunyenLegendary PassiveStart Turn: Trigger a Sell ability. If there's none, get a Coin spell.
Sovereign PappyLegendary PassiveStart Turn: Get a random unit of your Tier, then give it a random keyword and set its stats to 1/1.
Yuri DoomhammerLegendary ActiveChoose a unit. Transform it into a plain copy of a Neutral of the same Tier and move it to your hand

Barmund relics 4

Mithril MeadShop tier 2Kickstart: Give an ally a Splash-Brew.
GoldstemShop tier 3When you sell a unit, get 3 Brews. (5 left!)
Strongarm's AnvilShop tier 4Get a spell: Discover a unit, give it Overwhelm. (1 use left!)
Bracer of MidasShop tier 5After (1) turn, increase the maximum Coin by 1. (3 uses left!)

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