☕ Coffee
Arcane Rushed › Dealer guides › JingleJack

👑 JingleJack guide: Human (Neutral) cards, heroes and builds

JingleJack is the Human (Neutral) dealer in Arcane Rush, neutral and offered in every run. This page covers how JingleJack wins and all 103 cards across its 20 families. The planner above builds the best JingleJack loadout from the cards you own.

How JingleJack wins

The engine

Jingle Jack is the NEUTRAL dealer — he is in EVERY match as the 4th dealer alongside your 3 random faction dealers. His cards are always available, and because you always field 3+ factions, his faction-diversity payoffs are reliably huge. Build wide, chain Death effects, and spread keywords.

The game plan

Fill the board with as many factions as possible so Sovereign Shakka prints +4/+4 per unique faction every turn. Double-Trouble Bjorn doubles all Death triggers; Shay Everlight drops a random keyword on every ally when it dies. Thrashing Death Metal converts faction-count into Warhorses.

Positioning
  • Keep Double-Trouble Bjorn ALIVE in the back — it doubles every Death trigger, so it must persist while your front line dies.
  • Put your Death-spreaders (Shay Everlight) toward the FRONT so they die early and dump keywords onto the surviving board.
  • Sovereign Shakka buffs at End Turn — protect it in the back so it survives to keep printing per-faction stats.

Every JingleJack card by shop tier

Shop tier 5

Death Metal

  • Death Metal Rare 8/5 — Play: Get a Warhorse.
  • Heavy Death Metal Epic 8/5 — Play and Death: Get a Warhorse.
  • Thrashing Death Metal Legendary 8/5 — Sell: Get a Warhorse for each different faction on your board.
  • Death Metal Rider Legendary 8/5 — Hurt: Get a Warhorse. (2 left!)
  • Death Metal Pays Legendary 8/5 — Death: Get a Warhorse that sells for 4 coins.

Shakka

  • Shakka Rare 10/7 — End Turn: Give allies +3/+3.
  • Overseer Shakka Epic 10/7 — End Turn: Give allies +3/+3, repeat if you have 2 or more different factions.
  • Vengeful Shakka Legendary 10/7 — Kickstart: Steal Taunt from all enemy units. Death: In combat trigger an ally's Kickstart ability. (1 left!)
  • Pumped-Up Shakka Legendary 10/7 — Revive. Ongoing: When an ally dies in combat, I gain half of its DMG.
  • Sovereign Shakka Legendary 10/7 — End Turn: Give different allies +4/+4 for each different faction on the board.

Bjorn

  • Bjorn, the Small Rare 12/4 — Kickstart: Transform me into a unit with Death ability.
  • Brawny Bjorn Epic 12/4 — Kickstart: Transform into a plain copy of a unit with Death ability on the board. If there's none, transform me into a random unit with Death ability.
  • Booker Bjorn Epic 12/4 — Ongoing: The ally in front of me triggers its Death abilities twice in combat.
  • Bloodbound Bjorn Legendary 12/4 — Kickstart: If the ally on my left has a Death ability, transform into a plain copy of it.
  • Double-Trouble Bjorn Legendary 12/4 — Ongoing: Your Death abilities trigger twice in combat.
  • Bjorn, the Swole Legendary 12/4 — Death: Give an ally DMG equal to those of the enemy unit that killed me.

Shapeshifter

  • Shapeshifter Rare 4/4 — Sell: Get a unit from a faction on the board.
  • Unstable Shapeshifter Epic 4/4 — Sell: Get a Tier 3-5 unit of your most common faction.
  • Mimic Shapeshifter Legendary 4/4 — Play: Transform into a plain copy of a random ally.
  • Patient Shapeshifter Legendary 4/4 — Ongoing: After (3) turns, get a plain copy of the unit to my left.
  • Trojan Shapeshifter Legendary 4/4 — End Turn: Capture the different unit to my left. I can hold up to 2 different units. (Captured: 0)

Shay

  • Shay Rare 9/2 — Kickstart: Give the ally to my left a random keyword.
  • Shay the Vanguard Epic 2/9 — Taunt. Hurt: Give an ally of each faction a random keyword.
  • Shay the Warden Legendary 9/2 — Taunt. Kickstart: Give Barrier to your units with Taunt.
  • Shay the Bulwark Legendary 9/2 — Kickstart: Give an ally of each faction Barrier.
  • Shay Everlight Legendary 9/2 — Taunt. Death: Give allies a random keyword.

Shop tier 4

Joke

  • Deadpan Joke Rare 8/4 — Death: Deal 20 DMG to the enemy that killed me.
  • Practical Joke Epic 8/4 — Death: Deal my DMG to the enemy that killed me.
  • Deadly Joke Legendary 8/4 — Death: Destroy the enemy that killed me.
  • Well-Balanced Joke Legendary 8/4 — Taunt. Ongoing: When I would take damage, deal it to a random enemy instead. (1 left!)
  • Plagiarized Joke Legendary 8/4 — Death: Summon an exact copy of the different unit that killed me in combat and give it Cursed.

Unity

  • Keeper of Unity Rare 6/6 — Start Turn: Gain 1 Coin.
  • Propsperous Unity Epic 6/6 — If you lost the previous combat, I sell for 5 Coins.
  • Opportunistic Unity Legendary 6/6 — If you lost the previous combat, I sell for 7 Coins.
  • Unity Unleashed Legendary 6/6 — Start Turn: Gain 3 Coins.
  • Charging Unity Legendary 6/6 — Taunt. Kickstart: Give the ally to my left Revive.

Couple

  • Adventurous Couple Rare 3/5 — Play: Give a random ally +4/+4.
  • Misadventurous Couple Epic 3/5 — Play: Give allies +3/+3.
  • First-Sight Couple Legendary 3/5 — Play: Transform into a random Golden unit.
  • Swanky Couple Legendary 3/5 — Play: Give a random ally Barrier, Cleave, Flying, Multistrike or +4/+4.
  • Not-Yet-Adventurous Couple Legendary 3/5 — Play: Capture a different unit. After (3) turns, remove myself to summon a Golden copy of it.

Gilded

  • Gilded Aspirant Rare 5/7 — Sell: Refresh the Shop with units from Tier 2 or higher, then steal one.
  • Gilded Vindicator Epic 5/7 — Sell: Refresh the Shop with units of your Shop Tier.
  • Gilded Crusader Legendary 5/7 — Ongoing: After you Refresh (4) times, find units only of your Shop Tier. (3 left!)
  • Gilded Gifter Legendary 5/7 — Sell: Refresh the Shop with units of your most common faction and steal one.
  • Gilded Backyard-Breeder Legendary 5/7 — Ongoing: After you Refresh (5) times, find a Golden Triggered Doggo in the Shop.

Shop tier 3

Getova

  • Getova Common 4/4 — Kickstart: Give allies +1/+1.
  • Getova The Edge Rare 4/4 — Kickstart: Give allies in my row +3/+2.
  • Getova Yourself Epic 4/4 — Kickstart: Allies in my row gain my DMG.
  • Getova Here Legendary 4/4 — Kickstart: Enemy units swap rows.
  • Getova the Mighty Legendary 4/4 — Kickstart: Allies gain my DMG.

Squire

  • Squire Common 5/5 — Play: Units in the current Shop gain +2/+2.
  • Earnest Squire Rare 5/5 — Play: Units in the Shop gain +2/+2 this game.
  • Chosen Squire Epic 5/5 — While in the Shop, give me +3/+3 for each unit you sell. Play: Transfer my stats to the strongest different ally.
  • Reversing Squire Legendary 5/5 — Play: Swap a unit's DMG and HP, then give it +5/+5.
  • Triggered Squire Legendary 5/5 — Play: Choose a different ally to trigger its Play ability. (1 left!)
  • Southpaw Squire Legendary 5/5 — Play: Destroy an ally. (1 left!)

Lora Craft

  • Lora Craft Common 3/5 — Play: Get a random unit. (1 left!)
  • Spooky Lora Craft Rare 3/5 — Play: Get a random unit and give it a random keyword. (1 left!)
  • Chasing Lora Craft Epic 3/5 — Play: Discover a unit from a faction not on the board. (1 left!)
  • Graveshift Lora Craft Legendary 3/5 — Death: Get a random unit and give it +2/+2.
  • Seeker Lora Craft Legendary 3/5 — Play: Choose a unit, then discover 1 of the same Tier. (1 left!)

Noble

  • Testy Noble Common 5/5 — Ongoing: For your first refresh each turn all Tier 1 units are removed from your Shop.
  • Prickly Noble Rare 5/5 — Ongoing: For your first 2 refreshes each turn all Tier 1 units are removed from your Shop.
  • Jabbing Noble Epic 5/5 — Play: Make a random Tier 1-3 ally Golden until next turn. (1 left!)
  • Grumpy Noble Legendary 5/5 — Ongoing: Tier 1 units are removed from your first (8) Shop refreshes each turn.
  • Castigating Noble Legendary 5/5 — Play: Make a random Tier 1-3 ally Golden.

Shop tier 2

Trader

  • Trader Common 3/2 — Sell: Get a Tier 1 unit.
  • Progressive Trader Rare 3/2 — Sell: Get a Tier (1) unit (increases each turn).
  • Bulk Trader Epic 3/2 — Sell: Get a Tier (1) unit. Death: Improve the Tier by 1 everywhere.
  • Shady Trader Legendary 3/2 — Sell: Get a Tier 1 unit of your most common faction and improve the Tier by 1 everywhere.
  • Progressive Hoarder Legendary 3/2 — Sell: Get (1) extra Coins. Death: Improve my Sell ability by 1 Coin.

Son

  • Fortunate Son Common 2/3 — Taunt. Hurt: Give +2/+2 to allies in my row.
  • Generous Son Rare 2/3 — Play: Give 3 random allies +2/+2.
  • Wayward Son Epic 2/3 — End Turn: Give the ally to my left +2/+2.
  • Favored Son Legendary 2/3 — Play: Choose a unit to give it "End Turn: Gain +3/+3".
  • Prodigal Son Legendary 2/3 — Play: Transform a unit into another of the same faction from 1 Tier higher and return it to your hand.
  • Self-Absorbed Son Legendary 2/3 — Start Turn: Transform the ally to my left into a random unit from 1 Tier higher and return it to your hand.

Battle Caster

  • Battle Caster Common 4/2 — Kickstart: Give the ally to my left Taunt.
  • Proactive Battle Caster Rare 4/2 — Play: Give an ally Taunt.
  • Frontline Battle Caster Epic 4/2 — Play: Give an ally Taunt. If it already has Taunt, remove it.
  • Doubletime Battle Caster Legendary 4/2 — Play and Sell: Get a Taunt keyword spell.
  • Aegis Battle Caster Legendary 4/2 — Play: Give a unit a random keyword.

Recruit

  • Fresh Recruit Common 2/5 — Sell: Give your allies +1/+1.
  • Overeager Recruit Rare 2/5 — Ongoing: Give an ally +1/+1 when you sell a unit.
  • Dutiful Recruit Epic 2/5 — Ongoing: Gain +2/+2 when you sell a unit.
  • Greenhorn Recruit Legendary 2/5 — Sell: Give my stats to the strongest ally.
  • Soldout Recruit Legendary 2/5 — Ongoing: When you sell a unit, give allies +1/+1.

Shop tier 1

Fellow

  • Fellow Common 2/2 — End Turn: If you have at least 1 Coin, gain +2/+2.
  • Determined Fellow Rare 2/2 — Kickstart: Gain +1/+1 for each different faction on the board.
  • Greedy Fellow Epic 2/2 — Ongoing: Gain +2/+2 each time you upgrade the Shop.
  • Honest Fellow Legendary 2/2 — Taunt. Barrier. Kickstart: Gain +2/+2 for each different faction on the board.
  • Trustworthy Fellow Legendary 2/2 — Ongoing: Gain +2/+2 and give an ally a random keyword each time you upgrade the Shop.

Coinflipper

  • Loaded Coinflipper Common 2/3 — Death: Give an ally +1/+1.
  • Shrewd Coinflipper Rare 2/3 — Death: Give an ally +2/+2. If there isn't any, reduce the Shop Upgrade Cost by 1.
  • Double-Up Coinflipper Epic 2/3 — Sell: Get a Tier 1 unit and give it +2/+2.
  • Hustling Coinflipper Legendary 2/3 — Ongoing: After you sell a unit, your next Refresh costs 1 less. (2 left!)
  • Compounding Coinflipper Legendary 2/3 — Sell: Get a Tier (1) unit and improve this ability's Tier everywhere.

Dogsitter

  • Dogsitter Common 1/2 — Kickstart: Summon a Triggered Doggo.
  • K-9 Dogsitter Rare 1/2 — Death: Summon a Triggered Doggo and give it my DMG.
  • Questing Dogsitter Epic 1/2 — Play: Get a Triggered Doggo.
  • Loving Dogsitter Legendary 1/2 — Death: Get a Triggered Doggo.
  • Ruh-Roh Dogsitter Legendary 1/2 — Play: Get a Triggered Doggo that sells for 2 Coins.

Other dealers