☕ Coffee
Arcane Rushed › Dealer guides › Fiddle

🎲 Fiddle guide: Goblin cards, heroes and builds

Fiddle is the Goblin dealer in Arcane Rush. This page covers how Fiddle wins, its 3 play styles and all 99 cards across its 20 families, plus 31 heroes and 4 relics. The planner above builds the best Fiddle loadout from the cards you own.

How Fiddle wins

The engine

Goblins build a wall of Traps — summoned units that punish attackers — and recur them with Revive. Confused and Poisoned (both Goblin-exclusive) sabotage the enemy: Confused makes their attack hit their own ally; Poisoned stacks recoil damage.

The game plan

Fill the board with Reviving Traps buffed by Apex Dodo (next Trap gets double DMG + Revive) so attacks bounce off a self-healing wall, while Confused/Poisoned rot the enemy line.

Positioning
  • Traps must be ATTACKED to do their job — keep your Trap wall in the FRONT row to intercept enemy swings.
  • Apex Dodo'd Reviving Traps go front-and-center so attacks keep bouncing off a self-healing wall.
  • Confused/Poisoned debuffers can sit behind the wall; keep the front slots full of Traps.

Fiddle play styles 3 lines

TrapsTraps and their payoffsKey cards: Over-Cranked Trickster, Floored Fumigator, Prundling Pranksters, Scheming Scavenger, Smug Rigger, Unbothered Dodo, Prize-Winning Shroomer, Euphoric SapperHeroes that feed it: Prosperous Norin, Stuttering Pete, Borka Whitefang, Ritualist Riona, Houdini IIIRelics: Makeshift Spork, Naughty Spanker
PoisonPoison and its payoffsKey cards: Megashroom Meltdown, Boot-Slinging Stinker, Glowcap Gourmand, Frothing Guzzler, Madcap Enjoyer, Frantic Fumigator, Up-to-Eleven DuoHeroes that feed it: Prosperous Norin, Ritualist Riona, Houdini III, Stuttering Pete, Borka WhitefangRelics: Makeshift Spork, Naughty Spanker
HeckleHeckle and its payoffsKey cards: Rampant-Ref Dodo, Megashroom Meltdown, Delirious Duo, Halfback Glowcap, Hedging Straggler, Turf-Tampering Rigger, Overhead Outrider, Tossed HecklerHeroes that feed it: Prosperous Norin, Stuttering Pete, Borka Whitefang, Ritualist Riona, Houdini IIIRelics: Makeshift Spork, Naughty Spanker

Every Fiddle card by shop tier

Shop tier 5

Pranksters

  • Airborne Pranksters Rare 7/10 — Attack: Summon a Flinger Trap with Taunt.
  • Punting Pranksters Epic 7/10 — Attack: Destroy an ally Trap and summon a Flinger Trap with Taunt.
  • Flinching Pranksters Epic 7/10 — Death: Summon a Batter-Bruised Sweeper.
  • Prundling Pranksters Legendary 7/10 — Attack and Death: Summon a Flinger Trap.
  • Spring-Loaded Pranksters Legendary 7/10 — Attack: Trigger an ally's Death ability, then summon a Flinger Trap when you have space.
  • Protective Pranksters Legendary 7/10 — Taunt. Death: Summon a Batter-Bruised Sweeper and give it Barrier.

Megashroom

  • Megashroom Mayhem Rare 4/12 — Heckle(1): Give Poisoned to the attacking enemy.
  • Megashroom Munchers Epic 4/12 — Heckle(1) and Death: Give Poisoned to an enemy.
  • Opener Megashroom Epic 4/12 — Requiem. Death: Deal a quarter of my DMG to an enemy.
  • Megashroom Meltdown Legendary 4/12 — Heckle(1): Give Poisoned to 2 enemies and give your Goblins +2/+2 permanently.
  • Megashroom Fumes Legendary 4/12 — Kickstart and Death: Give Poisoned to 2 enemies.
  • Encore Megashroom Legendary 4/12 — Requiem. Kickstart: Give Poisoned to 2 enemies. Death: Deal half my DMG to an enemy.

Outrider

  • Unlicensed Outrider Rare 6/6 — End Turn: Give units in my row +7/+7.
  • Mayday Outrider Epic 6/6 — End Turn: Give units in my row +5/+5. Repeat for each Goblin that died last combat. (Died: 0)
  • Chant-Charged Outrider Epic 6/6 — Ongoing: When a Heckle is triggered, give your units +7/+1.
  • Crash-Course Outrider Legendary 6/6 — End Turn: Give me +7/+7 and allies +3/+3. Repeat for each Goblin that died last combat. (Died: 0)
  • Foolhardy Outrider Legendary 6/6 — End Turn: Give allies +4/+4 for each Goblin that died last combat. If they have a Death ability, give them +6/+2 instead. (Died: 0)
  • Overhead Outrider Legendary 6/6 — End Turn: Give your units +9/+1 for every Heckle triggered last combat. (Heckles: 0)

Dodo

  • Distracted Dodo Rare 10/5 — Death: Give +5 DMG to your Traps everywhere until next turn. Repeat this for each Goblin ally.
  • Romping Dodo Epic 10/5 — Death: Give +8 DMG to your traps everywhere until next turn. Repeat for each Goblin that died last combat. (Died: 0)
  • Flagrant Dodo Epic 10/5 — Heckle(1): Trigger different allies' Heckle abilities and give your units +12/+6. (2 left!)
  • Unbothered Dodo Legendary 10/5 — Taunt. Death: Give half my DMG to your Traps everywhere until next turn.
  • Apex Dodo Legendary 10/5 — Kickstart: Give double my DMG and Revive to the next Goblin you summon this combat.
  • Rampant-Ref Dodo Legendary 10/5 — Heckle(1): Trigger different allies' Heckle abilities and give your units +8/+4 permanently. (3 left!)

Fumigator

  • Blissful Fumigator Rare 8/8 — Death: Deal a quarter of my DMG to enemies with Poisoned.
  • Gassed Fumigator Epic 8/8 — Attack: Give Poisoned to my target. Death: Deal a quarter of my DMG to enemies with Poisoned.
  • Blistering Fumigator Epic 8/8 — Requiem. Death: Summon a different Goblin or Trap with a Death ability.
  • Frantic Fumigator Legendary 8/8 — Ongoing: When I would take damage, an ally Trap takes it instead. Death: Deal a quarter of my DMG to enemies with Poisoned.
  • Floored Fumigator Legendary 8/8 — Death: Summon 3 Toxic Traps and split half my DMG between them.
  • Clean-Sheet Fumigator Legendary 8/8 — Heckle(1): Gain Barrier and force the attack to target me. (2 left!)
  • Fumigator got Rhythm! Legendary 8/8 — Requiem. Death: Summon a different Goblin or Trap with a Death ability, it attacks immediately.

Shop tier 4

Convoy

  • Scrapkin Convoy Rare 7/3 — Taunt. Death: Get a different Goblin.
  • Wheezing Convoy Epic 7/3 — Taunt. Death: Summon and get a different Goblin.
  • Ruinous Convoy Legendary 7/3 — Taunt. Death: Summon and get a different Goblin with a Death ability.
  • Juiced-Up Convoy Legendary 7/3 — Taunt. Death: Get a different Goblin and give it half my DMG.

Trickster

  • Scrapkin Trickster Rare 6/5 — Kickstart: Give an enemy Confused.
  • Spring-Loaded Trickster Epic 6/5 — Kickstart: Summon a Booby Trap.
  • Over-Cranked Trickster Legendary 6/5 — Kickstart: Summon a Booby Trap when you have space.
  • Trickster Joyride Legendary 6/5 — Death: Summon a Booby Trap.

Glowcap

  • Glowcap Go-Getter Rare 4/4 — Start Turn: Give me half the DMG of an enemy that received Poisoned last combat.
  • Glowcap Reverie Epic 4/4 — Start Turn: Give me half the stats of a random enemy that received Poisoned last combat.
  • Glowcap Gourmand Legendary 4/4 — Ongoing: When an enemy is Poisoned, give me half its DMG.
  • Glowcap Cherisher Legendary 4/4 — Start Turn: Give the ally to my left half the stats of a random enemy that received Poisoned last combat.
  • Halfback Glowcap Legendary 4/4 — Heckle(1): Gain +10 DMG. Heckle(4): Gain Revive. Has +3/+3 for each Heckle triggered this game. (Heckles: 0)

Duo

  • Experimental Duo Rare 3/8 — Heckle(1): Give allies in my row +4/+4 permanently.
  • Unlicensed Duo Epic 3/8 — Heckle(1): Give units in my row +4/+4 permanently.
  • Delirious Duo Legendary 3/8 — Heckle(1): Give your units +6/+3 permanently.
  • Fumbling Duo Legendary 3/8 — Heckle(1): Give allies +4/+4 permanently. If they have a Death ability, give them +8 DMG instead.
  • Up-to-Eleven Duo Legendary 3/8 — Requiem. Poisoned. Heckle(2): Give Revive to a different Goblin ally and deal 5 DMG to myself. (5 left!)

Shop tier 3

Shroomer

  • Tubby Shroomer Common 4/2 — Death: Summon a Toxic Trap.
  • Cultured Shroomer Rare 4/2 — Death: Summon a Toxic Trap and give it Taunt.
  • Grooming Shroomer Epic 4/2 — Taunt. Death: Summon a Toxic Trap, then give it Taunt and +3 DMG.
  • Prize-Winning Shroomer Legendary 4/2 — Taunt. Death: Summon a Toxic Trap, then give it Taunt and half my DMG.

Sapper

  • Scrapkin Sapper Common 3/2 — Attack: Summon 2 Tumbler Traps.
  • Junkpiled Sapper Rare 3/2 — Attack: Summon 2 Tumbler Traps and give them Taunt.
  • Manic Sapper Epic 3/2 — Death: Summon 2 Tumbler Traps and give them Taunt.
  • Euphoric Sapper Legendary 3/2 — Death: Summon a Tumbler Trap, then give it Taunt and Revive.
  • Groupie Sapper Legendary 3/2 — Requiem. Death: Give your units +4/+4 and give quarter my DMG split across ally Goblins.

Madcapper

  • Madcapper Common 5/3 — Attack: Deal 2 DMG to my target.
  • Madcap Forager Rare 5/3 — Attack: Give Poisoned to my target. If it already had Poisoned, then deal 2 DMG to it.
  • Madcap Gourmet Epic 5/3 — Attack: Give Poisoned to my target. If it already had Poisoned, then deal my DMG to it.
  • Madcap Enjoyer Legendary 5/3 — Attack: Give Poisoned to my target, then deal my DMG to it.
  • Bone-Rattling Madcap Legendary 5/3 — Requiem. Ongoing: When a Goblin dies, give Goblins everywhere +4 DMG.

Straggler

  • Scrapkin Straggler Common 3/4 — Heckle(1): Give allies +3 DMG.
  • Sock-Waving Straggler Rare 3/4 — Heckle(1): Give allies +3/+1.
  • After-You Straggler Epic 3/4 — Heckle(1): Give allies +3/+1 permanently.
  • Frontman Straggler Epic 3/4 — Kickstart and Death: Give Goblins everywhere +4 DMG.
  • Hedging Straggler Legendary 3/4 — Heckle(1): Give me +4/+4 permanently. Sell: Give my stats to a random ally.
  • Holy Diver Straggler Legendary 3/4 — Requiem. Death: Give Goblins everywhere +6 DMG.

Shop tier 2

Scavenger

  • Scrapkin Scavenger Common 3/1 — Death: Summon a Tumbler Trap.
  • Reckless Scavenger Rare 3/1 — Death: Summon a Tumbler Trap with Taunt.
  • Calculated Scavenger Epic 3/1 — Death: Summon 2 Tumbler Traps.
  • Scheming Scavenger Legendary 3/1 — Death: Summon 2 Tumbler Traps and give them +3 DMG.
  • Tap-In Scavenger Legendary 3/1 — Heckle(1): Gain 1 Coin next turn. (2 left!)

Stinker

  • Stinker Common 3/2 — Death: Deal 3 DMG to an enemy.
  • Smell-Tested Stinker Rare 3/2 — Death: Give Poisoned to an enemy.
  • Second-Hand Stinker Epic 3/2 — Death: Deal 3 DMG to an enemy, then give it Poisoned.
  • Boot-Slinging Stinker Legendary 3/2 — Attack and Death: Deal 3 DMG to an enemy, then give it Poisoned.

Haggler

  • Suspended Haggler Common 1/1 — Play: Give +1/+1 to the next unit you buy.
  • Desperate Haggler Rare 1/1 — Play: Gain 1 Coin.
  • Gummed-Up Haggler Epic 1/1 — Play: Give +1/+1 to the next unit you buy. It costs 1 less.
  • Caged Haggler Legendary 1/1 — Play: Get a different Goblin from Tier 2 or higher and give it +2/+2. (1 left!)

Dangler

  • Tangled Dangler Common 2/3 — Heckle(2): Deal 5 DMG to a random enemy.
  • Cornered Dangler Rare 2/3 — Heckle(2) and Death: Deal 5 DMG to a random enemy.
  • Scorching Dangler Epic 2/3 — Heckle(1): Deal 4 DMG to a random enemy.
  • Dangler Surprise Legendary 2/3 — Heckle(1) and Death: Deal 4 DMG to a random enemy.

Shop tier 1

Rigger

  • Taunting Rigger Common 1/1 — Kickstart: Summon a Tumbler Trap.
  • Roped Rigger Rare 1/1 — Kickstart: Summon a Tumbler Trap and give it +1 DMG.
  • Baiting Rigger Epic 1/1 — Kickstart: Summon a Tumbler Trap, then give your units +1 DMG.
  • Smug Rigger Legendary 1/1 — Kickstart: Summon a Tumbler Trap and give it Revive.
  • Turf-Tampering Rigger Legendary 2/3 — Sell: Gain (0) extra Coins. Ongoing: Increase by 1 after an ally triggers a Heckle ability, up to 4.

Guzzler

  • Sludge Guzzler Common 2/1 — Attack: Give Poisoned to an enemy.
  • Ladle-Licked Guzzler Rare 2/1 — Kickstart: Give Poisoned to an enemy.
  • Wobbly Guzzler Epic 2/1 — Kickstart: Give Poisoned to the strongest enemy without Poisoned.
  • Frothing Guzzler Legendary 2/1 — Kickstart: Deal 2 DMG to the strongest enemy, then give it Poisoned.

Heckler

  • Heckler Cheeks Common 2/2 — Heckle(1): Give me +1/+1.
  • Smooching Heckler Rare 2/2 — Heckle(1): Give me +1 DMG permanently.
  • Jeering Heckler Epic 2/2 — Heckle(1): Gain +1/+1 permanently.
  • Tossed Heckler Legendary 2/2 — Heckle(1): Give me and an ally +1/+1 permanently.

Fiddle heroes 31

Boomer FinneganCommon PassiveKickstart: Deal 1 DMG to a random enemy.
Borka WhitefangCommon PassiveKickstart: Summon 1/1 Triggered Doggo and give it Taunt.
Cherry GaronneCommon PassiveKickstart: Give your Front Row units +1 DMG.
Count OrinCommon PassiveAfter the first time you buy a unit this turn, your next Refresh costs 0.
OrnsteinCommon PassiveStart the game with a Triggered Doggo.
Arcane AlchemistRare PassiveWhen you play a Golden unit, set your Coin back to the maximum value. (1 left this turn!)
Doge OrinRare PassiveAt the end of the battle, if it's a Draw summon a 1/1 Triggered Doggo.
Houdini IIIRare PassiveEnd Turn: Give a random ally Revive until next turn.
Lightbearer EmlinRare ActiveGive a unit Barrier.
LilithraRare ActiveDiscover a random unit from a specific faction. Swaps faction each turn.
Prosperous NorinRare PassiveAfter each Refresh, give a unit in the shop Taunt, Multistrike, Revive, or Barrier.
RattRare PassiveAvenge(1): Give your units +1 HP.
RokkaRare PassiveStart Turn: Units that died in the previous battle gain +1 DMG.
Stuttering PeteRare ActiveGive units in front row Taunt until next turn.
Ulf the TerrorRare ActiveChoose a unit to destroy it. Units in the Shop of a similar faction to it gain +1/+1 this game.
Amphibious SmugglerEpic PassiveIf you didn't win the previous combat, units on the board sell for 2 more.
Buffy SpectralisEpic ActiveChoose an ally. Give it "Kickstart: Gain double DMG and Cursed" until next turn.
Duke von DoggoEpic PassiveStart Turn: Get a Triggered Doggo.
HekhattEpic ActiveDestroy an ally to get a random unit of the same tier.
Lagertha the FiercedEpic PassiveThe first unit you buy each turn gains +2/+2 and a random keyword.
MaradEpic PassiveAfter you upgrade the Shop, get a unit from your Shop Tier.
Raxus GrimwingEpic Passive(4): Summon a plain copy of Avenge your equipped Shakka and set its stats to 1/1. (2 left!).
Yurrick FrostmaneEpic PassiveWhen an ally is killed by an enemy before it attacks during combat, give its DMG to a random ally.
Zephytos StormscaleEpic PassiveAvenge (4): Gain 1 Coin next turn.
Zindar NightwingEpic PassiveAvenge(4): Get a random unit. (1 left!)
Barbarian JordaniLegendary PassiveKickstart: Enemy units swap rows. Your units deal double damage to enemies in the back row.
Butty TrusterLegendary PassiveKickstart: Destroy your front-left unit to summon 3 units of your most common faction when you have space and set their stats to 1/1.
Kargor FireaxeLegendary ActiveRefresh the Shop with units of your most common faction of your current Shop Tier. Increase the cost by 1 every time you use this, up to 3 Coins.
Mad MoxLegendary PassiveKickstart: Your weakest unit copies every keyword. If it's from the strongest enemy, steal it instead.
Ritualist RionaLegendary ActiveChoose a unit to give it "Kickstart: Gain Revive, Cursed then immediately attack an enemy" until next turn.
Rorik GoldveinLegendary PassiveYou only need 2 copies of a unit to make it Golden. Playing a Golden unit no longer gives a Triple Reward. Your shop upgrade costs 1 more.

Fiddle relics 4

Makeshift SporkShop tier 2Your first Refresh each turn only contain units with Death abilities.
Stinky SockShop tier 3The first time you sell a unit each turn, get a unit of your Shop Tier. (2 uses left!)
Tricksta VuvuzelaShop tier 4Kickstart: Give an ally Revive.
Naughty SpankerShop tier 5Start Turn: Get a random Golden unit with a Death ability. (1 use left!)

Other dealers