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🏴‍☠️ Tuck guide: Pirate cards, heroes and builds

Tuck is the Pirate dealer in Arcane Rush. This page covers how Tuck wins, its 2 play styles and all 108 cards across its 20 families, plus 39 heroes and 4 relics. The planner above builds the best Tuck loadout from the cards you own.

How Tuck wins

The engine

Pirates convert Treasures into Plunder payoffs. Open Treasures (and Bounty drops from slain enemies) to advance Plunder counters, which trigger powerful board-wide rewards. Build a crew that Plunders repeatedly for permanent stats.

The game plan

Admiral Booty Bill turns every Plunder into +3/+3 for the whole board, permanently. Set Bounties, open Treasures, and chain Plunders so the board grows by double digits each combat.

Positioning
  • Go wide — Plunder payoffs (Admiral Booty Bill) hit the whole board, so a full 6 maximizes every trigger.
  • Front row: Taunt to soak; put Ranged pirates (Zahara Soakshot) in the back.
  • Keep your Plunder engine alive in the back so the +3/+3-per-Plunder keeps stacking.

Tuck play styles 2 lines

Open TreasuresGet and open Treasures, especially in combatKey cards: Sun-Kissed Seraphine, Tsunami Titan, Midas-Touched Booty, Chortling Buccaneer, Zahara Quickshot, Abyssal Scavenger, Underhanded Bounty Hunter, Staycation LeviathanHeroes that feed it: Cutlass Crowe, Bonnie "Maid" Riley
BountiesSet Bounties and trigger PlunderKey cards: Admiral Booty Bill, Zahara Trueshot, Marauding Pilot, Booty Hunter, Stalwart Sinbad, Lookout Dynamax, Ezra Dead-Eye, Scalawag BuccaneerHeroes that feed it: Cutlass Crowe, Bonnie "Maid" Riley

Every Tuck card by shop tier

Shop tier 5

Zahara

  • Zahara Rare 9/6 — Attack: Deal my DMG to 3 enemies with a Bounty.
  • Zahara Niceshot Epic 9/6 — Attack: Deal my DMG to all enemies with a Bounty.
  • Zahara Trueshot Legendary 9/6 — Ongoing: When a Bounty is placed on an enemy, give an ally Pirate a random keyword and give your units +2/+2 permanently.
  • Zahara Quickshot Legendary 9/6 — Kickstart: Deal 2 DMG for every Treasure opened this game to a random enemy. (Treasures: 0)
  • Zahara Deadshot Legendary 9/6 — Attack and Death: Deal my DMG to all enemies with a Bounty.
  • Zahara Soakshot Legendary 9/6 — Ongoing: After you get or open (6) Treasures in combat, deal my DMG to a random enemy.

Leviathan

  • Leviathan Rare 10/6 — Death: Open 2 Treasures.
  • Hostile Leviathan Epic 10/6 — Kickstart and Death: Open 1 Treasure.
  • Ferocious Leviathan Legendary 10/6 — Kickstart and Death: Open 2 Treasures.
  • Covetous Leviathan Legendary 10/6 — Ongoing: After you spent (3) Coins, open a Treasure. (3 left!)
  • Lunging Leviathan Legendary 10/6 — Play: Get 3 Treasures. Sell: Get 3 Treasures.
  • Staycation Leviathan Legendary 10/6 — Kickstart: Open 4 Baewatch Treasures.

Booty

  • Blasting Booty Rare 8/5 — Kickstart: Gain +2/+2 for each Treasure you opened this game. (Treasures: 0)
  • Avaricious Booty Epic 8/5 — Attack: Gain +2/+2 for each Treasure you opened this game. (Treasures: 0)
  • Midas-Touched Booty Legendary 8/5 — Kickstart and Attack: Gain +3/+3 for each Treasure you opened this game. (Treasures: 0)
  • Plundered Booty Legendary 8/5 — Plunder(3): Make a different ally Golden until next turn. (2 left!)
  • Booty Hunter Legendary 8/5 — Ongoing: When a Bounty is placed on an enemy, give your Pirates +1/+1 until next turn and improve this by +1/+1 permanently.
  • Bodacious Booty Legendary 8/5 — Plunder(1): Gain +3/+3 permanently. Ongoing: When a different Ally receives a Treasure Effect I also gain it.

Booty Bill

  • Booty Bill Rare 4/7 — Ongoing: When an ally's Plunder ability is triggered, gain +3/+3.
  • Captain Booty Bill Epic 4/7 — Ongoing: When an ally's Plunder ability is triggered, give units in my row +2/+2.
  • Commodore Booty Bill Legendary 4/7 — Start Turn: Gain the stats of a random enemy with Bounty killed last combat.
  • Broker Booty Bill Legendary 4/7 — Play: Give Pirates in the Shop +2/+2 until next turn for every Pirate you have sold this game. (Pirates: 0)
  • Admiral Booty Bill Legendary 4/7 — Ongoing: When an ally's Plunder ability is triggered, give your units +3/+3 permanently.

Seraphine

  • Seraphine Rare 7/9 — End Turn: Give a Pirate ally +1/+1 for each Coin you have spent this turn. (Coins: 0)
  • Seraphine the Fair Epic 7/9 — End Turn: Give 2 ally Pirates +1/+1 for each Coin you have spent this turn. (Coins: 0)
  • Seraphine the Generous Legendary 7/9 — End Turn: Give 3 ally Pirates +2/+2 for each Coin you have spent this turn. (Coins: 0)
  • Seraphine Bloodwind Legendary 7/9 — Plunder(1): Give a random Pirate in the front row +3/+3 permanently.
  • Arbiter Seraphine Legendary 7/9 — Sell: Get 2 Pirates. When I am in the shop, gain the stats of Pirates you sell.
  • Sun-Kissed Seraphine Legendary 7/9 — Ongoing: When you open a Treasure in combat give your units +4/+4 permanently.

Shop tier 4

Turncoat

  • Turncoat Rare 6/4 — Sell: Gain 2 Coins next turn.
  • Turncoat Corsair Epic 6/4 — Sell: Gain 3 Coins next turn.
  • Tubular Turncoat Epic 6/4 — Ongoing: When you get a Treasure in combat, replace it with a Baewatch Treasure and open it.
  • Turncoat Smuggler Legendary 6/4 — Ongoing: When you sell a Pirate, get a Treasure. (4 left!)
  • Jeweler Turncoat Legendary 6/4 — Sell: Gain +1 Coin for each Pirate you have sold this turn, up to 7. (Currently: 1 Coin(s)).
  • Lavish Turncoat Legendary 6/4 — Start Turn and Play: Open a Treasure. Repeat for each Golden ally.

Titan

  • Sea Titan Rare 9/3 — Attack: Deal half my DMG to a random enemy in the back row.
  • Maelstrom Titan Epic 9/3 — Attack: Deal half my DMG randomly split across enemy units in the back row.
  • Tsunami Titan Legendary 9/3 — Ongoing: After Pirate allies damage enemies, open a Treasure and give me +1/+1 permanently. (4 left!)
  • Seismic Titan Legendary 9/3 — Attack: Deal my DMG randomly split across enemy units in the back row.
  • Surging Titan Legendary 9/3 — Play: Give a random ally Pirate +1/+1 for each Coin you have spent this turn. (Coins: 0)
  • Big Kahuna Titan Legendary 9/3 — Ongoing: When a Pirate attacks, open a Baewatch Treasure. (5 left!)

Tidal

  • Tidal Wraith Rare 5/7 — Plunder(2): Give an ally +2/+2 until next turn.
  • Foundering Tidal Epic 5/7 — Plunder(2): Give an ally Multistrike and +2/+2 until next turn.
  • Sunken Tidal Legendary 5/7 — Plunder(3): Give an ally Cleave or Multistrike and +4/+4 until next turn.
  • Tidal Soul-Seller Legendary 5/7 — Ongoing: The first Pirate you sell each turn gives its stats to a random Pirate.
  • Tidal Harbinger Legendary 5/7 — Sell: Give a random Pirate +4/+4 and a random keyword.

Pilot

  • Plundering Pilot Rare 5/6 — Plunder(3): Give your units +2/+1 permanently.
  • Ransacking Pilot Epic 5/6 — Plunder(3): Give your units +3/+2 permanently.
  • Marauding Pilot Legendary 5/6 — Plunder(2): Give your units +3/+3 permanently.
  • Twofold Pilot Legendary 5/6 — Ongoing: When a Pirate ally in the front row triggers their ability in combat, it triggers twice. (1 left!)
  • Pilot's Right-Hook Legendary 5/6 — Plunder(3): Your next refresh has 2 random Pirates. (3 left!)

Shop tier 3

Dynamax

  • Dynamax Common 4/4 — Plunder(1): Give me +1/+1.
  • Trainable Dynamax Rare 4/4 — Plunder(1): Give me and an ally +1/+1.
  • Clever Dynamax Epic 4/4 — Plunder(1): Give me and an ally +2/+2.
  • Peeping Dynamax Epic 4/4 — Death: Get 2 Baewatch Treasures. If your hand is full, open them instead.
  • Astute Dynamax Legendary 4/4 — Plunder(1): Give units in my row +3/+3.
  • Lookout Dynamax Legendary 4/4 — Ongoing: When an ally kills an enemy with a Bounty, give it +3/+3 permanently.

Lockbeak

  • Lockbeak Common 5/3 — Ongoing: When you sell a Pirate, give 2 ally Pirates +1/+1.
  • Squawking Lockbeak Rare 5/3 — Ongoing: When you sell a Pirate, give 3 ally Pirates +2/+2.
  • Savvy Lockbeak Epic 5/3 — Ongoing: When you sell a Pirate, give ally Pirates +2/+2.
  • Seeker Lockbeak Legendary 5/3 — Kickstart: Give Bounty to 1 enemy. Repeat if there's a Golden ally.
  • Lily-Livered Lockbeak Legendary 5/3 — Ongoing: When you sell a Pirate, give allies +3/+2.

Deckhand Wrangler

  • Deckhand Wrangler Common 4/5 — Plunder(2): Get a Tier 1-2 Pirate. (1 left!)
  • Spotter Deckhand Wrangler Rare 4/5 — Plunder(2): Get a Tier 1-3 Pirate. (1 left!)
  • Cunning Deckhand Wrangler Epic 4/5 — Death: Get a random Pirate.
  • Cutthroat Deckhand Wrangler Legendary 4/5 — Plunder(2): Get a Pirate. (2 left!)
  • Opportunistic Deckhand Wrangler Legendary 4/5 — Kickstart: Get a Tier 2 or above Pirate.

Bounty Hunter

  • Bounty Hunter Common 2/6 — Ongoing: The first time any enemy takes damage, set a Bounty on it.
  • Bloodhound Bounty Hunter Rare 2/6 — Ongoing: The first time any enemy takes damage, set a Bounty on it and give me +3 DMG permanently.
  • Intimidating Bounty Hunter Epic 2/6 — Death: Get a Treasure. Ongoing: Before I am attacked, set a Bounty on my attacker.
  • Ruthless Bounty Hunter Legendary 2/6 — Taunt. Death: Get a Treasure. Ongoing: Before I am attacked, set a Bounty on my attacker.
  • Underhanded Bounty Hunter Legendary 2/6 — Hurt: Get a Treasure and give me +3 DMG permanently.

Shop tier 2

Penny

  • Lucky Penny Common 2/3 — End Turn: Gain +1/+1.
  • Blessed Penny Rare 2/3 — End Turn: Gain +2/+2.
  • Uncanny Penny Epic 2/3 — End Turn: Give me and an ally +2/+2.
  • Prodigal Penny Legendary 2/3 — Ongoing: When you gain Coins, give a random ally +2/+2.
  • Venture Penny Legendary 2/3 — End Turn: Give me and an ally +2/+2. Repeat for every Golden unit on the board.

Carp Diem

  • Carp Diem Common 3/4 — Plunder(2): Gain 1 Coin. (1 left!)
  • Fruitful Carp Diem Rare 3/4 — Plunder(2): The next unit you buy costs 1 less. (1 left!)
  • Maxed-Out Carp Diem Epic 3/4 — Plunder(2): Gain 1 Coin. (2 left!)
  • Bonanza Carp Diem Legendary 3/4 — Plunder(2): Give the next unit you buy +2/+2. It costs 1 less. (2 left!)
  • Menacing Carp Diem Legendary 3/4 — Plunder(2): Get a Coin Spell. (2 left!)

Bounty Board

  • Bounty Board Common 4/3 — Death: Set a Bounty on 1 random enemy.
  • Marooned Bounty Board Rare 4/3 — Kickstart: Set a Bounty on 1 random enemy.
  • Black-Mark Bounty Board Epic 4/3 — Death: Set a Bounty on 2 random enemies.
  • Cursed Bounty Board Legendary 4/3 — Taunt. Death: Set a Bounty on 2 random enemies.
  • Blacklisted Bounty Board Legendary 4/3 — Sell: Get a Pirate.

Ezra

  • Ezra Common 2/4 — Ongoing: When a Bounty is set on an enemy, I gain +2 DMG.
  • Blindside Ezra Rare 2/4 — Ongoing: When a Bounty is set on an enemy, I gain +2/+2.
  • Ezra One-Eye Epic 2/4 — Ongoing: When a Bounty is set on an enemy, I gain +2/+1 permanently.
  • Ezra Dead-Eye Legendary 2/4 — Ongoing: When a Bounty is set on an enemy, I gain +4/+1 permanently.
  • Casual Ezra Legendary 2/4 — Attack: Open a Treasure.

Shop tier 1

Sinbad

  • Sinbad Common 3/3 — Plunder(1): Gain +2 DMG until next turn.
  • Muscular Sinbad Rare 3/3 — Plunder(1): Gain +2/+1 until next turn.
  • Brawny Sinbad Epic 3/3 — Plunder(2): Give me +2/+2 permanently.
  • Stalwart Sinbad Legendary 3/3 — Plunder(2): Give me +3/+3 permanently.
  • Incendiary Sinbad Legendary 3/3 — Plunder(2): Give units in my row +2/+2 until next turn.

Scavenger

  • Scavenger Common 3/3 — Sell: Get a Treasure.
  • Tidal Scavenger Rare 3/3 — Sell: Get a Treasure and give an ally +1/+1.
  • Deep-Sea Scavenger Epic 3/3 — Play: Get a Treasure. Sell: Give an ally +2/+2.
  • Radical Scavenger Epic 3/3 — Play and Death: Get a Baewatch Treasure.
  • Abyssal Scavenger Legendary 3/3 — Play: Get a Treasure. Sell: Give 2 allies +2/+2.
  • Hoarding Scavenger Legendary 3/3 — Play: Get 2 Treasures.

Buccaneer

  • Buccaneer Common 4/2 — Death: Set a Bounty on the enemy that killed me.
  • Barnacle Buccaneer Rare 4/2 — Attack: Set a Bounty on my target.
  • Brineblade Buccaneer Epic 4/2 — Attack: Set a Bounty on my target and gain +2 DMG.
  • Scalawag Buccaneer Legendary 4/2 — Attack: Set a Bounty on my target. Ongoing: Your Pirates deal 4 extra damage with attacks to enemies with Bounty.
  • Chortling Buccaneer Legendary 4/2 — Kickstart: Open a Treasure.

Tuck heroes 39

Captain MorgainCommon ActiveGive an ally +1 DMG.
Clint EastborneCommon PassiveKickstart: Give your front row units +1 HP.
Fisherman JohnCommon PassiveThe first time you play a Golden unit each turn, gain 1 Coin.
GwendolynCommon PassiveWhen you play a Pirate, give it +2 DMG.
Slicey MikeyCommon PassiveEnd Turn: Give your 2 highest Tier allies +1/+1.
Blog the HunterRare PassiveStart Turn: Give +1/+1 to units that survived the last combat.
Bonnie "Maid" RileyRare PassiveKickstart: Your left-most unit gains Multistrike.
Calvin RustburnRare PassiveStart Turn: A random unit in the Shop costs 2 less.
Captain BrownbeardRare PassiveWhen you upgrade the Shop, your next 2 Refreshes are free.
Cutlass CroweRare PassiveKickstart: Set a Bounty on a random enemy.
Dean ThomasRare ActiveSteal all the units in your Shop. (1 left!)
Experienced SwordsmithRare PassiveAfter (4) Refreshes, the next Shop Refresh is free.
Filibuster MarcoRare PassiveWhen an ally attacks, give it DMG equal to your Tier. Double it if it's Golden.
Finn BlackrockRare PassiveWhen you lose a combat, get 2 extra Coins the following turn.
First Mate JulianRare ActiveMake a random unit of your next shop refresh Golden. (Twice per game)
GideonRare PassiveKickstart: Summon a 1/1 plain copy of a random ally unit and give it Taunt.
KalysseRare PassiveAfter you sell (2) units, give +2/+2 to a random unit.
Lieutenant SamRare ActiveDiscover a Golden unit. (1 left this game!)
Lizard SeafarerRare ActiveChoose a Shop unit. Move it to your hand and set its stats to 1/1.
Lord SeemoreRare PassiveWhen you upgrade the Shop 2 times, units on the board sell for 1 more.
Restless Tax CollectorRare PassiveKickstart: Deal 1 DMG to all enemies, and an extra 1 DMG for each unspent Coin you had at the end of your last turn.
Ulfric ShattershieldRare ActiveChoose an ally and give it "Death: Summon a 1/1 Triggered Doggo."
Edward HarluckEpic ActiveSteal a random unit from the Shop and give it +1/+1.
Finch BlackbeakEpic PassiveAfter you upgrade the Shop, get 1 random unit.
Frostflame WardenEpic PassiveEnd Turn: Give a random ally unit +1/+1 for every 2 Coins you have spent this turn.
FrostgildEpic PassiveEnd Turn: Give your ally units +6/+6 if you have a Golden unit on the board.
Jenna DealmakerEpic ActiveChoose a unit. It sells for 2 more Coins.
Mansa CrowEpic PassiveAfter you upgrade the shop, get a plain copy of a random unit on your board.
Nyx DreamshroudEpic PassiveStart Turn: If you lose the previous combat, discover a unit of your Shop tier.
Robin Eye-patchEpic ActiveSteal every unit in the Shop. (Cost decreases by 1 every turn until used)
Rongo KahunaEpic ActiveChoose a unit. Swap it with a random unit in the Shop.
Whirlwind NeddEpic PassiveKickstart: Deal (1) damage to (1) enemy unit. (Increase DMG and targets by 1 when you upgrade the Shop)
Admiral ArabellaLegendary PassiveThe first 2 refreshes each turn only contain units from your most common faction.
Baeguard C.J.Legendary ActiveChoose a unit, give its keywords to the strongest ally until next turn.
Captain SlowLegendary PassiveThe first Play ability you trigger each turn triggers twice.
Doctor EndusLegendary ActiveChoose an ally and give it: "Death: Summon as many Triggered Doggo as your Tier and randomly split my DMG to them." until next turn.
High Guardian LioraLegendary PassiveAfter you sell (3) unit(s), discover a unit of your current Shop Tier. (2 left!)
Knackered KairiLegendary PassiveAfter you spend (6) Coins, get a Triggered Doggo.
Quadrislash AbominationLegendary PassiveKickstart: Double your strongest unit's DMG, it attacks immediately.

Tuck relics 4

Rocco's DaggerShop tier 2When you play a unit, give units of the same faction to it +2/+2 everywhere. (3 uses left!)
Sea DiaryShop tier 3After you spend (15) Coins discover a Tier 4 unit. (1 use left!)
Pirate FlagShop tier 4After (3) turns. When you have 2 copies of a unit, get the 3rd one. (1 use left!)
Tuck's RevengeShop tier 5Kickstart: Your front-left unit steals a random keyword from the front-left enemy. If your unit is a Pirate, steal another.

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