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🧊 Gorm guide: Nord / Yeti cards, heroes and builds

Gorm is the Nord / Yeti dealer in Arcane Rush. This page covers how Gorm wins, its 3 play styles and all 109 cards across its 20 families, plus 39 heroes and 4 relics. The planner above builds the best Gorm loadout from the cards you own.

How Gorm wins

The engine

Frostbite is a damage-nullify state: a Frostbitten enemy deals no damage until it attacks or is hit. Apply it widely to neuter the enemy board, then cash in: Nord attacks reward you per Frostbite applied this turn, and Avenge scales your Yetis off allied deaths.

The game plan

Stack Frostbite sources, then attack with Nords while Glacial Gains: Warcry pays +2/+2 per Frostbite per attack. With several Frostbites and several attackers that's double-digit board growth every turn.

Positioning
  • Frostbite appliers in slots 1–2: Frostbites must land BEFORE your Nord payoffs swing, since Glacial Gains pays per Frostbite applied this turn.
  • Front row: Yeti Taunt tanks (Chonker) — Frostbite also neuters whatever attacks into them.
  • Avenge Yetis later / back so allied deaths accumulate before they trigger.

Gorm play styles 3 lines

FreezeFrostbite, and the payoffs for a unit at 0 DMGKey cards: Hailwing Ascendant, Tucked Yeti Chonker, Apex Wolf Gang, Glacial Gains: Icebreaker, Siphoning Yeti on the Rocks, Ascendant Ice Queen, Rival Yaketi Yak, Hangry Yeti HucksterHeroes that feed it: Winterbane, Giant Jurgen, Shamrock Hitman, Bo Odinson, Aetherius GreenfireRelics: Viking Crest
YetiYeti tribal: Yetis that get, summon and buff other YetisKey cards: Vengeful Yeti on the Rocks, Scheming Yeti Munchkins, Charging Mama Yeti, Yeti Huckster Unleashed, Yaketi Yeti Bros, Retired Yaketi YakHeroes that feed it: Bo Odinson, Aetherius Greenfire, Bess Mulligain, Sentinel Bjorn, Athena StrategosRelics: Viking Crest
SurviveSurvive triggers and the units that pay them offKey cards: Volley Yeti Huckster, Superfan Mama Yeti, Hailwing Ascendant, Rampaging Yeti on the Rocks, Peerless Protector, Rhino Ravager, Tucked Yeti Chonker, Apex Wolf GangHeroes that feed it: Bo Odinson, Winterbane, Giant Jurgen, Shamrock Hitman, Aetherius GreenfireRelics: Viking Crest

Every Gorm card by shop tier

Shop tier 5

Yeti on the Rocks

  • Yeti on the Rocks Rare 7/11 — Survive: Gain +3/+3 permanently.
  • Enraged Yeti on the Rocks Epic 7/11 — Multistrike. Survive: Gain +4/+4 permanently.
  • Rampaging Yeti on the Rocks Legendary 7/11 — Multistrike. Survive: Gain +6/+6 permanently and Cleave.
  • Siphoning Yeti on the Rocks Legendary 11/7 — Berserk. Kickstart and Attack: Give me the DMG of the strongest ally, then Frostbite it. (3 left!)
  • Vengeful Yeti on the Rocks Legendary 11/7 — Berserk. Rage. Ongoing: When an ally Yeti dies, restore my DMG to full and gain +15 DMG permanently.

Hailwing

  • Hailwing Rare 10/7 — Berserk. Survive: Gain +3 DMG permanently.
  • Hailwing Predator Epic 10/7 — Berserk. Survive: Frostbite a random enemy (1 left!) and gain +4 DMG permanently.
  • Hailwing Stormer Legendary 10/7 — Attack: Deal half my DMG randomly split across enemy units with Frostbite, then Frostbite them and myself.
  • Hailwing Ascendant Legendary 10/7 — Berserk. Survive: Gain +6 DMG permanently and Frostbite a random enemy that hasn't received Frostbite this combat.
  • Hailwing Zenith Legendary 10/7 — Kickstart: Frostbite 3 random enemy units and myself.

Glacial Gains

  • Glacial Gains Rare 4/6 — Ongoing: When a Nord attacks, give it +5/+4 permanently.
  • Glacial Gains: Subzero Epic 4/6 — Ongoing: When a Nord attacks, give it and myself +3/+3 permanently for each time you applied Frostbite this turn. (Frostbites: 0)
  • Touchline Tantrum Glacial Gains Epic 4/6 — Death: Give me and your units +7 DMG permanently for every Nord on the board.
  • Glacial Gains: Permafrost Legendary 4/6 — Death: Give me and your units +5 DMG permanently for every Nord on the board, then improve this by +2 DMG.
  • Glacial Gains: Icebreaker Legendary 4/6 — Ongoing: When one of your unit's DMG is reduced to 0, give your units +2/+2 permanently.
  • Glacial Gains: Warcry Legendary 4/6 — Ongoing: When a Nord attacks, give your units +2/+2 permanently for every time you applied Frostbite this turn. (Frostbites: 0)

Winter

  • Winter Winds Rare 10/4 — Berserk. Kickstart: Attack the weakest enemy.
  • Winter's Herald Epic 10/4 — Berserk. Kickstart: Attack the weakest enemy. Attack: Gain +2 DMG for every unit weaker than me.
  • Winter's Harbinger Legendary 10/4 — Berserk. Kickstart: Attack the weakest enemy. Attack: Gain +3 DMG permanently for every unit weaker than me.
  • Winter's Boon Legendary 10/4 — Start Turn: Transfer half my DMG to different Nords in the shop this game.
  • Winter's Calling Legendary 10/4 — Berserk. Kickstart: Steal the damage of the units in my row.
  • Vuvuzela Winter Winds Legendary 10/4 — Berserk. Survive: Double my DMG. (1 left!)

Mama Yeti

  • Mama Yeti Rare 9/5 — Death: Summon a Yeti Munchkin.
  • Teaching Mama Yeti Epic 5/9 — Hurt: Summon a Yeti Munchkin.
  • Soccer Mom Mama Yeti Epic 5/9 — Survive: Gain +4 DMG permanently. Kickstart: Give my DMG to different allies with Survive.
  • Mama Yeti No-Hands Legendary 5/9 — Hurt: When you have space, Summon 2 Yeti Munchkin. (3 left!)
  • Charging Mama Yeti Legendary 5/9 — Play: Absorb all the Yeti on the board. End Turn: Give Yetis everywhere +3/+3 for every Yeti I have absorbed. (Absorbed: 0)
  • Nurturing Mama Yeti Legendary 5/9 — Ongoing: When you Sell a Yeti split its stats randomly across your units.
  • Superfan Mama Yeti Legendary 5/9 — Kickstart: Give my stats to allies with Survive. Has +2/+2 for each Survive ability triggered this game (Survive: 0).

Shop tier 4

Yeti Chonker

  • Yeti Chonker Rare 6/8 — Attack: Frostbite the ally to my right, then deal 1 DMG to it.
  • Gliding Yeti Chonker Epic 6/8 — Berserk. Attack: Frostbite the ally to my right, then deal 1 DMG to it.
  • Bicycle Kick Yeti Chonker Epic 6/8 — Taunt. Death: Trigger an ally's Survive ability in combat and Frostbite 2 random enemies.
  • Tucked Yeti Chonker Legendary 6/8 — Kickstart: Trigger an ally's Survive ability, then Frostbite 2 enemies and myself.
  • Frozen Yeti Chonker Legendary 6/8 — Berserk. Attack: Frostbite allies in my row, then deal 1 DMG to them.
  • Protective Yeti Chonker Legendary 6/8 — Ongoing: When a Nord ally is about to take damage from an enemy unit, Frostbite the enemy. (2 left!)

Cael

  • Cael Rare 7/6 — Ranged.
  • Cael Frostfeather Epic 7/6 — Ranged. Ongoing: After I damage an enemy for the first time, Frostbite it.
  • Cael, the Infallible Legendary 7/6 — Ranged. Kickstart: Randomly split the DMG of the unit to my right across other Nords, then Frostbite it.
  • Cael, the Patient Legendary 7/6 — Ranged. After (2) turns: Give 2 allies a random keyword.
  • Cael Splitshot Legendary 7/6 — Cleave. Ranged. Ongoing: After I damage an enemy for the first time, Frostbite it.

Yeti Huckster

  • Yeti Huckster Rare 8/4 — Ongoing: The first time I see an ally receive Frostbite: Deal half my DMG to a random enemy.
  • Surging Yeti Huckster Epic 8/4 — Ongoing: The first 2 times I see an ally receive Frostbite, deal half my DMG to an enemy.
  • Knee Slide Yeti Huckster Epic 8/4 — Survive: Gain +3/+3 permanently. Death: Trigger all Survive abilities of your units.
  • One-Punch Yeti Huckster Legendary 8/4 — Play: Choose a unit. Destroy it and give its stats randomly split to my Nord allies.
  • Yeti Huckster Unleashed Legendary 8/4 — Attack: Give all Yeti units in my row half my DMG and a random keyword. (2 left!)
  • Hangry Yeti Huckster Legendary 8/4 — Ongoing: The first time each ally's DMG is reduced to 0, deal half my DMG to an enemy.
  • Volley Yeti Huckster Legendary 8/4 — Kickstart and Attack: Trigger all Survive abilities of your units. Survive: Gain +3/+3 permanently.

Rhino

  • Rhino Rider Rare 2/5 — Kickstart: Give your Nord units +5/+3.
  • Rhino Vanguard Epic 2/5 — Kickstart: Give your Nord units +2/+2 permanently. Improve this by +2/+2 each turn.
  • Rhino Juggernaut Legendary 2/5 — Kickstart and Attack: Give your Nord units +1/+1 permanently for every unit with less DMG than me.
  • Rhino Ravager Legendary 2/5 — Barrier. Kickstart and Survive: Give your units +4 DMG permanently for every ally with Survive on the board.
  • Riderless Rhino Legendary 2/5 — Barrier. Survive: Give your units +3/+3 permanently. Improve this by +2/+2 each turn.

Shop tier 3

Yeti Bros

  • Yeti Bros Common 2/6 — Death: Give me +3 DMG permanently.
  • Curious Yeti Bros Rare 2/6 — Death: Give me +4 DMG permanently, then give my DMG to a random ally.
  • Campfire Yeti Bros Epic 2/6 — Taunt. Death: Give me +5 DMG permanently, then give my DMG to a random ally.
  • Yaketi Yeti Bros Legendary 2/6 — Attack: Summon a different Yeti to attack first.
  • Super Yeti Bros Legendary 2/6 — Taunt. Death: Give me +6 DMG everywhere, then give my DMG to a random ally.
  • Tiki-taka Yeti Bros Legendary 2/6 — Kickstart: Give Nords in my row Berserk.

Protector

  • Northern Protector Common 3/5 — Survive: Give +3 HP to different allies.
  • Chilling Protector Rare 3/5 — Berserk. Survive: Give +4 HP to different allies.
  • Elite Protector Epic 3/5 — Berserk. Survive: Give +5 HP permanently to different allies.
  • Peerless Protector Legendary 3/5 — Berserk. Survive: Give +4/+4 permanently to different allies.
  • Mighty Protector Legendary 3/5 — Play: Give an ally DMG equal to its HP, then set its HP to 1.

Yeti Drummer

  • Yeti Drummer Common 4/5 — Death: Give an ally +4/+4.
  • Hyped Yeti Drummer Rare 4/5 — Death: Give allies +4/+4.
  • Concert Yeti Drummer Epic 4/5 — Ongoing: When an ally Survives damage gain +4/+4.
  • Showman Yeti Drummer Legendary 4/5 — Ongoing: When an ally Survives damage gain +4/+4 and a random keyword.
  • Yeti Drum Solo Legendary 4/5 — Ongoing: When an ally Survives damage give allies +2/+2.

Testudo

  • Testudo Common 4/4 — Death: Frostbite the enemy that killed me.
  • Punishing Testudo Rare 4/4 — Taunt. Death: Frostbite the enemy that killed me.
  • Devastating Testudo Epic 4/4 — Taunt. Death: Frostbite the enemy that killed me. It immediately attacks the ally behind me.
  • Frosty Testudo Legendary 4/4 — Barrier. Survive: Frostbite me and an enemy that hasn't received Frostbite this combat.
  • Rebounding Testudo Legendary 4/4 — Taunt. Death: Frostbite the enemy that killed me. It immediately attacks the strongest ally.
  • Bus Parker Tetsudo Legendary 4/4 — Ongoing: When a Nord would take damage, I take it instead. Death: Give your units +2/+2 permanently.

Shop tier 2

Ice Queen

  • Ice Queen Common 5/2 — Death: Frostbite the unit in front of me.
  • Enchanted Ice Queen Rare 5/2 — Kickstart: Frostbite the unit in front of me.
  • Mystical Ice Queen Epic 5/2 — Berserk. Kickstart: Frostbite the unit in front of me.
  • Ascendant Ice Queen Legendary 5/2 — Barrier. Berserk. Kickstart: Frostbite the unit in front of me.
  • Cold as Ice Queen Legendary 5/2 — Barrier. Taunt. Survive: Trigger a different ally's Survive ability.

Yeti Munchkin

  • Yeti Munchkin Common 3/4 — Hurt: Give your Yetis +2 DMG permanently.
  • Fuming Yeti Munchkin Rare 3/4 — Hurt: Give your Yetis everywhere +2 DMG.
  • Menacing Yeti Munchkin Epic 3/4 — Taunt. Hurt: Give your Yetis everywhere +4 DMG.
  • Yeti Munchkin Posse Legendary 3/4 — Death: Give an ally +2/+2 permanently and a random keyword until next turn.
  • Scheming Yeti Munchkins Legendary 3/4 — Taunt. Hurt: Give your Yetis everywhere +8 DMG. (3 left!) Death: Summon a different Tier 1-3 Yeti.

Yaketi Yak

  • Yaketi Yak Common 3/2 — Play: Get a random Yeti.
  • Yaketi Yak Snoozer Rare 3/2 — Play: Get a random Yeti and give it +2 DMG.
  • Hydrated Yaketi Yak Epic 3/2 — Play: Get a random Yeti and give it +3/+3.
  • Rival Yaketi Yak Legendary 3/2 — Ongoing: When Frostbite is applied to an enemy, gain +3/+3 permanently.
  • Retired Yaketi Yak Legendary 3/2 — Sell: Get 2 random Yetis.

Wolf Gang

  • Wolf Gang Common 4/2 — Death: Give your units +1/+1 permanently.
  • Rested Wolf Gang Rare 4/2 — Death: Give me and your units +2/+2 permanently.
  • Prowling Wolf Gang Epic 4/2 — End Turn and Death: Give me and your units +2/+2 permanently.
  • Hunting Wolf Gang Legendary 4/2 — Taunt. Berserk. Death: Give me and your units +3/+3 permanently.
  • Apex Wolf Gang Legendary 4/2 — Ongoing: The first time I see Frostbite placed on an enemy, I immediately attack it. Survive: Gain +3/+3 permanently. (4 left!)

Shop tier 1

Trader

  • Glacier Trader Common 3/2 — Death: If there is a unit with 0 DMG on the board, gain 1 Coin next turn.
  • Reputed Glacier Trader Rare 3/2 — Kickstart: If there is a unit with 0 DMG on the board, gain 1 Coin next turn.
  • Famed Glacier Trader Epic 3/2 — Berserk. Kickstart: If there is a unit with 0 DMG on the board, gain 1 Coin next turn.
  • Renowned Glacier Trader Legendary 3/2 — Berserk. Kickstart: Gain 1 Coin next turn.
  • Honed Glacial Trader Legendary 3/2 — Death: Add 2 Nords to the next Shop refresh.

Mountaineer

  • Seasoned Mountaineer Common 2/2 — Death: Frostbite a random enemy and a random ally.
  • Resting Mountaineer Rare 2/2 — Kickstart: Frostbite a random enemy and a random ally.
  • Battle-scarred Mountaineer Epic 2/2 — Kickstart: Frostbite a random enemy and your weakest ally.
  • Master Mountaineer Legendary 2/2 — Survive: Frostbite a random enemy. (3 left!)
  • Eager Mountaineer Legendary 2/2 — Kickstart: Frostbite a random enemy.

Yeti Clubber

  • Yeti Clubber Common 1/3 — Survive: Gain +2 DMG.
  • Playful Yeti Clubber Rare 1/3 — Survive: Gain +2 DMG permanently.
  • Snowman Yeti Clubber Epic 1/3 — Survive: Gain +1/+1 permanently.
  • Agressive Yeti Clubber Legendary 1/3 — Berserk. Survive: Gain +1 DMG permanently. (3 left!)
  • Reformed Yeti Clubber Legendary 1/3 — Berserk. Survive: Give allies +2 DMG. (3 left!)

Gorm heroes 39

AstridCommon PassiveWhen you sell a unit, give ally units +1 DMG.
Inkeri LitlaussCommon ActiveGet a random unit of your Shop Tier or lower.
KnutCommon PassiveWhen you play a unit, give it +2 DMG.
VidarrCommon ActiveRefresh the Shop with units not currently on the board.
Warmaiden GertrudeCommon PassiveWhen you upgrade the Shop to Tier 3 get a random Tier 3 unit.
Althea MoonchillRare ActiveGain 3 Coins for each combat you have lost this game. (Once per game.)
Astrid IcebornRare PassiveEnd Turn: If your Shop is locked, get 1 Coin Spell.
DagnyRare PassiveAfter upgrading the Shop, the first unit you buy is free.
DrokkRare ActiveChoose a unit to transform it into a random unit one tier higher.
Giant JurgenRare PassiveKickstart: Apply Frostbite to the lowest HP enemy.
HedinsdottirRare PassiveIf you have 3 factions on the board, the first 2 Refreshes each turn only contain units of your Shop Tier.
Icebreaker GyorekesRare ActiveChoose a non-Neutral unit on the board to refresh the shop with units of similar faction.
Jorn GiantssonRare ActiveSteal a random unit in the Shop and give it Taunt.
JuzhangRare PassiveEnd Turn: Give your units +1 DMG for each unit you have played this turn.
OrwinRare PassiveEnd turn: Give your units +1 HP for each faction you control.
Shamrock HitmanRare PassiveKickstart: Apply Frostbite to the strongest unit of both sides.
Techno VikingRare PassiveAfter you sell 4 units in a turn, the next Refresh makes a random Shop unit Golden. (Once per turn).
Thora HronarRare ActiveGain (0) Coins. Increase by 2 each time you don't win a combat. (Resets when used)
Verdant GundrikRare PassiveStart Turn: If you lose the previous combat, make 2 random ally units Golden until next turn.
Wulfric Iron-EdgeRare ActiveEnd Turn: Give units +1/+1. Pay to improve this by 1.
Americ FatebringerEpic ActiveChoose a unit you control to make it Golden until next turn.
Athena StrategosEpic PassiveAfter (4) turns, get a plain copy of your equipped Adventurous Couple.
Bjorn IcebreakerEpic PassiveThe first unit you buy each turn costs 1 less and gains a random keyword.
Bo OdinsonEpic PassiveWhen you have 1 unit left in combat, double its DMG and give it Berserk. (1 left this turn!)
Hjalmar SnowstrideEpic PassiveWhen you get a unit that is already on your board, give all allies stats equal to the Tier of that unit.
KvaraEpic ActiveGive your allies +3/+3 and extra +3/+3 for each turn this is unused. (Once per game.)
Prince TlalocEpic PassiveEnd Turn: The back-right ally Absorb a random unit in the Shop.
Rog The UnaliverEpic PassiveKickstart: Double your top left unit's DMG.
Tactics TimEpic PassiveWhen you have 1 unit left in combat, give it +2/+2 and a random keyword permanently. (1 left this turn!)
Torvyn the BraveEpic PassiveAfter (7) refreshes, get a random unit of your Shop Tier.
Valkul FrostmawEpic PassiveStart Turn: Gain a random amount of Coins between 0 and 3.
Varkoth ChillbloomEpic PassiveAfter (3) turns, discover a unit of your most common faction.
WinterbaneEpic ActiveChoose a unit. Kickstart: Give it Frostbite, then give it +5 DMG permanently.
Aetherius GreenfireLegendary ActiveChoose a unit to give it Taunt and "Hurt: Gain +2/+1 permanently." until next turn.
Argent NabuLegendary PassiveThe first time you sell a unit each turn, discover a unit from a different faction.
Bess MulligainLegendary PassiveAfter you sell (3) units in a turn, get a plain copy of one of them. (1 left!)
Freydis GoldhairLegendary ActiveGet 2 exact copies of an ally unit. (Once per game)
Sentinel BjornLegendary ActiveChoose an ally and get a plain copy of it. (Twice per game)
The CrowfatherLegendary ActiveChoose a unit to destroy it. After destroying (3) units, Discover a unit of the same faction as them.

Gorm relics 4

Yeti's HornShop tier 2After (1) turn get 4 Coins. (1 use left!)
Viking CrestShop tier 3Give 3 random allies Berserk and +5 DMG.
Wolf InsigniaShop tier 4Kickstart: Double the DMG of your weakest unit.
Yak's SaddleShop tier 5When you lose a heart, get an exact copy of one of your units. (1 use left!)

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