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Arcane Rushed › Dealer guides › Mimi

⚙️ Mimi guide: Gnome cards, heroes and builds

Mimi is the Gnome dealer in Arcane Rush. This page covers how Mimi wins, its 2 play styles and all 105 cards across its 20 families, plus 38 heroes and 4 relics. The planner above builds the best Mimi loadout from the cards you own.

How Mimi wins

The engine

Link shares the load: when a Linked Gnome takes damage, all Linked allies split it, and stat gains ripple across the Link. Augment bolts Modules onto Gnomes for extra effects, and Death summons keep refilling the line.

The game plan

Chain Linked Gnomes so buffs and damage spread across the whole board. Botsitter Gamba buffs all Gnomes and summons more Linked bodies on death, refilling stronger each time.

Positioning
  • Put a durable Linked Gnome in the FRONT — incoming damage is split across all Linked allies, so the tank soaks for the back row.
  • Spread your Linked units across the board so damage distributes and the Link chain stays intact.
  • Keep Death-summon engines (Botsitter Gamba) alive to keep refilling Linked bodies.

Mimi play styles 2 lines

LinkLink units togetherKey cards: Watts the Freak, Botsitter Gamba, Finally-Done Cardsmith, Barnaby Thunderstruck, Recycling Botsmith, Scuttler: Fortify Mode, Aegis Wall-o-maticHeroes that feed it: Zogar Deathchant, Lord Quauh, Brother Laz, Willow Greenbeard, Alchemist ZedRelics: Upgrade Wrench
ModulesGet, attach and pay off ModulesKey cards: Captain Sparks McFly, Junkyard Assembly, Johnny Octane, Madcap Funicycle, Botsitter Gamba, Bro Over 9000, Finally-Done Cardsmith, Wrenching OutmaneuverHeroes that feed it: Zogar Deathchant, Lord Quauh, Brother Laz, Willow Greenbeard, Lulu JoltsworthRelics: Upgrade Wrench

Every Mimi card by shop tier

Shop tier 5

Barnaby

  • Barnaby Rare 9/5 — Death: Get an Augment Spell.
  • Barnaby Brightspark Epic 9/5 — Link. Death: Get an Augment Spell.
  • Barnaby Thunderstruck Legendary 9/5 — Link. Start Turn and Death: Get an Augment Spell.
  • Patented Barnaby Legendary 9/5 — Death: Give a Gnome a Module. Repeat for each time I gained stats this combat, up to (10) times.
  • Live-Wire Barnaby Legendary 9/5 — Play and Sell: Give 2 Gnome allies a Module.

Botsitter

  • Botsitter Rare 5/2 — Death: Give your Gnomes +3 DMG and summon a Buddy Bot.
  • Botsitter Assembly Epic 5/2 — Death: Give your Gnomes +4 DMG and summon 2 Buddy Bots.
  • Botsitter Legion Legendary 5/2 — Death: Give your Gnomes +5 DMG and summon 3 Buddy Bots when you have space.
  • Explosive Botsitter Legendary 5/2 — Ongoing: When a Gnome ally dies in combat, give allies +4 DMG and gain 3 Modules.
  • Botsitter Gamba Legendary 5/2 — Link. Death: Give your Gnomes +4/+4 and a Module permanently.

Bro 9000

  • Bro 9000 Rare 9/9 — Ongoing: When a different Gnome gains stats, give me +1/+1.
  • Bro 9000 MK-2 Epic 9/9 — Ongoing: When a different Gnome gains stats, give me +2/+2.
  • Bro 9000 MK-3 Legendary 9/9 — Barrier. Ongoing: When a different Gnome gains stats, give me +2/+2.
  • Invincibro 9000 Legendary 9/9 — Ongoing: When a different Gnome gains a Module, give me +6/+6. Hurt: Give 1 of my Module to an ally Gnome.
  • Bro Over 9000 Legendary 9/9 — Kickstart: Give each unit +4/+4. Repeat for each Module it has.
  • Do-U-Even-Lift Bro 9000 Legendary 9/9 — Kickstart: Transfer half the Modules of allies in my row to me. Death: Transfer my Modules randomly between allies.

Funicycle

  • Funicycle Rare 8/6 — Ongoing: The first time each turn that a different Gnome in my row gains a Module, I also get it.
  • Funicycle Distributor Epic 8/6 — Ongoing: When a different Gnome in my row gains a Module, I also get it. (2 left!)
  • Cross-Fit Funicycle Epic 8/6 — Kickstart: Gain 1 Module permanently then give a quarter of my Modules randomly split across different Gnome allies.
  • Replica Funicycle Legendary 8/6 — Ongoing: When a different Gnome in my row gains a Module, I also get it.
  • Funicycle Joyride Legendary 8/6 — Kickstart: Gain 2 Modules permanently then give half my Modules randomly split across different Gnome allies.
  • Madcap Funicycle Legendary 8/6 — Death: Summon a Gnome and give it my Modules. Ongoing: After you play (6) Gnomes, give me 8 Modules.

Johnny

  • Johnny Nitro Rare 6/7 — Play: Give Gnomes in my row +1/+1 for each Module on the board. (Modules: 0)
  • Johnny Turbo Epic 6/7 — Start Turn: Give Gnomes in my row +1/+1 for each Module on the board. (Modules: 0)
  • Johnny Flips Epic 6/7 — End Turn: Give your Gnomes +2/+1 for every time I received stats last combat. (Received: 0)
  • Johnny Ripsauce Legendary 6/7 — Barrier. End Turn: Give your Gnomes +3/+3 for every time I received stats last combat. (Received: 0)
  • Johnny Octane Legendary 6/7 — End Turn: Give your Gnomes +6/+6 for each Module your units received last turn. (Modules: 0)
  • Johnny Jenkins Legendary 6/7 — Play and Start Turn: Give your Gnomes +3/+3 for each Module on the board. (Modules: 0)

Shop tier 4

Deliverer

  • Deliverer Rare 8/3 — Death: Give an ally Gnome a Module permanently.
  • Timely Deliverer Epic 8/3 — Death: Give your Gnomes +2/+2 permanently. Repeat for each Gnome ally on the board.
  • Extreme Deliverer Legendary 8/3 — Play: Capture a different Gnome. Death: Give it my stats and half my Modules.
  • Just-in-Time Deliverer Legendary 8/3 — Kickstart: Give your Gnomes +4/+2 permanently. Repeat for each Gnome unit that died last combat. (Died: 0)
  • Finale Deliverer Legendary 8/3 — Sell and Death: Give half my Modules to a different Gnome ally.

Junkyard

  • Junkyard Guru Rare 4/2 — Death: Summon a Junkyard Bot.
  • Junkyard Architect Epic 4/2 — Death: Summon a Junkyard Bot and give it a Module for each Gnome ally.
  • Junkyard Inventor Legendary 4/2 — Death: Summon a Junkyard Bot, then give it 1 Module for each Gnome ally and my DMG.
  • Junkyard Silver Scrapper Legendary 5/5 — Play: Transfer up to 10 Modules of a unit split randomly across allies. (1 left!)
  • Junkyard Assembly Legendary 5/5 — Ongoing: When you summon a Gnome in combat, give it a random Module and give your units +2/+2 permanently.

Outmaneuver

  • Mister Outmaneuver Rare 6/5 — Ongoing: When you give a Module to a Gnome, give it +2/+2.
  • Sir Outmaneuver Epic 6/5 — End Turn: Give your Gnomes +2/+2 for each Gnome that died last combat. (Died: 0)
  • Grinding Outmaneuver Epic 6/5 — Ongoing: When you give a Module to a Gnome, give Gnomes in my row +2/+1 permanently.
  • Master Outmaneuver Legendary 6/5 — End Turn: Give your Gnomes +4/+4 for each Gnome that died last combat. (Died: 0)
  • Sum Outmaneuver Legendary 6/5 — Ongoing: When I gain stats in combat, give your different Gnomes +2/+2 permanently.
  • Wrenching Outmaneuver Legendary 6/5 — Ongoing: When you give a Module to a Gnome, give Gnomes +2/+2 permanently.
  • Grit & Grind Outmaneuver Legendary 6/5 — End Turn: Gain (1) Modules and improve this by 1, up to 5.

Handy

  • Handy Rare 4/5 — Start Turn: Get a Tier 1-3 Augment Spell.
  • Captain Handy Epic 4/5 — Start Turn: Get an Augment Spell.
  • General Handy Legendary 4/5 — Ongoing: After you play (2) Gnomes: Get an Augment Spell. (3 left!)
  • Handy Redistributor Legendary 4/5 — Kickstart and Death: Give 1 of my Modules to Gnome allies.
  • Handy Avenger Legendary 4/5 — Avenge(2): Gain a Module permanently and give allies +2/+2.

Shop tier 3

Dori

  • Dori Common 4/4 — Kickstart: Gain a Module of your Shop Tier.
  • One Punch Dori Rare 4/4 — Attack: Give a random Module to me.
  • One-Two Punch Dori Epic 4/4 — Attack: Give me a Module permanently.
  • Dori Quickfix Legendary 4/4 — Play and Sell: Get an Augment Spell.
  • Dori Itchy-Finger Legendary 4/4 — Multistrike. Attack: Give a Gnome ally a Module permanently.

Lass

  • Lass Common 6/3 — Death: Give a random Module to a Gnome ally.
  • Scrap Lass Rare 3/6 — Kickstart: Give a random Module to the ally Gnome in front of me.
  • Assistant Lass Epic 3/6 — Start Turn: Augment the Gnome in front of me.
  • Collab Lass Legendary 3/6 — Start Turn: Augment the Gnome in front of me, then give me an extra copy of that Module.
  • Liquidator Lass Legendary 3/6 — Ongoing: When you sell a unit, give a Gnome ally a random Module. (2 left!)

Watts

  • Watts Common 6/2 — Death: Give 2 Gnomes +1/+1 permanently.
  • Giga Watts Rare 6/2 — Death: Give your Gnomes +1/+1 permanently.
  • Omega Watts Epic 6/2 — Link. Death: Give your Gnomes +4/+4 permanently.
  • Watts the Freak Legendary 6/2 — Ongoing: When an ally with Link dies, give your Gnomes +3/+3 permanently.
  • Watts the Problem Legendary 6/2 — Attack and Death: Give your Gnomes +3/+3 permanently.

Botsmith

  • Botsmith Common 5/4 — Kickstart: Summon a random Gnome.
  • Handy Botsmith Rare 5/4 — Play: Give a unit Link.
  • Efficient Botsmith Epic 5/4 — Play: Give a unit Link. If it already has Link, remove it.
  • Masterwork Botsmith Legendary 5/4 — Sell: Get a Link spell.
  • Recycling Botsmith Legendary 5/4 — Play: Give a unit Link. If it already has Link, remove it. Sell: Get 2 Coins.

Shop tier 2

Cardsmith

  • Cardsmith Common 2/4 — Death: Give a random Tier 1-2 Module to a Gnome ally.
  • Almost-Done Cardsmith Rare 2/4 — Link. Death: Give a random Module to a Gnome ally.
  • Nearly-Done Cardsmith Epic 2/4 — Link. Death: Give a random Module to a Gnome ally permanently.
  • Cogsworth Cardsmith Legendary 2/4 — Play: Get an Augment Spell.
  • Finally-Done Cardsmith Legendary 2/4 — Link. Death: Give a Gnome ally a Module and +4/+4 permanently.

Wall-O-Matic

  • Wall-o-matic Common 3/3 — Play: Give a Module to a Gnome ally.
  • 1-bit Wall-o-matic Rare 3/3 — Ongoing: When you play a Gnome give it a Module. (1 left!)
  • 2-bit Wall-o-matic Epic 3/3 — Ongoing: When you play a Gnome give it a Module. (2 left!)
  • Aegis Wall-o-matic Legendary 3/3 — Link. Barrier. Revive.
  • Auto Wall-o-matic Legendary 3/3 — Ongoing: When you play a Gnome, give it and myself a Module. (2 left!)

Sparks Mcfly

  • Sparks McFly Common 1/4 — Ongoing: When I gain a Module, gain +2/+2.
  • Officer Sparks McFly Rare 1/4 — Kickstart: Gain +2/+2 permanently.
  • Major Sparks McFly Epic 1/4 — Ongoing: When I gain a Module, give me +4/+4 permanently.
  • Captain Sparks McFly Legendary 1/4 — Kickstart: Give me a Module. Ongoing: When I gain a Module, give me +5/+5 permanently.
  • Spotter Sparks McFly Legendary 1/4 — Avenge(2): Give your Gnomes +2/+2.

Madcap

  • Madcap Common 3/2 — Play: Give 2 units +2 HP.
  • Madcap Explorer Rare 3/2 — Play: Give your units +2
  • Madcap Excavator Epic 3/2 — Play: Give your units +3 HP. If they are Gnomes, give them +3/+3 instead.
  • Madcap Earthshaker Legendary 3/2 — Play: Give your units +6 HP. If they are Gnomes, give them +6/+6 instead.
  • Scrapped Madcap Legendary 3/2 — End Turn: Give me a Module. Sell: Give 1 of my Modules to different Gnome allies.

Shop tier 1

Scuttler

  • Scuttler Common 2/2 — Death: Deal 1 DMG to an enemy.
  • Scrapheap Scuttler Rare 2/2 — Death: Deal half of my DMG to an enemy.
  • Optimized Scuttler Epic 2/2 — Link. Death: Deal half of my DMG to an enemy.
  • Scuttler: Fortify Mode Legendary 2/2 — Barrier. Link. Death: Deal half of my DMG to an enemy.
  • Scuttler: Assault Mode Legendary 2/2 — Link. Death: Deal my DMG to an enemy.

Tink

  • Tink Common 2/2 — Kickstart: Summon a Buddy Bot.
  • Artisan Tink Rare 2/2 — Kickstart: Summon a Buddy Bot. Sell: Get 1 extra coin.
  • Electrified Tink Epic 2/2 — Play: Get a Buddy Bot.
  • Prime Tink Legendary 2/2 — Play: Get a Buddy Bot and give it Barrier.
  • Cuddly Tink Legendary 2/2 — Kickstart: Summon Optimized Scuttler.

Auto Bot

  • Auto Bot Common 2/2 — Kickstart: Give me a Module.
  • Elevated Auto Bot Rare 2/2 — Play: Augment me.
  • Adaptive Auto Bot Epic 2/2 — Kickstart: Give me a Module. Sell: Get an Augment Spell.
  • Twin-Drive Auto Bot Legendary 2/2 — Play: Augment me twice.
  • Doodling Auto Bot Legendary 2/2 — Kickstart: Give me 2 Modules. Sell: Get an Augment Spell.

Mimi heroes 38

Cedric QuickshotCommon PassiveKickstart: Deal damage equal to your current Shop Tier to a random enemy.
Huggs MindbendCommon PassiveAfter you upgrade the Shop, your next Refresh costs 0.
Lulu JoltsworthCommon PassiveWhen you summon a unit in combat, give it +1 DMG.
Nix FirestarterCommon PassiveWhen a unit takes damage, give it +1 DMG.
Zana FizzlesprocketCommon PassiveWhen you play a Gnome, give it +1 HP.
Beryl GauggeRare PassiveStart Turn: Units in your current Shop cost 1 less.
Brelin OverdriveRare PassiveWhen you play a Golden unit, give it +5/+5.
Brother LazRare PassiveWhen you lose a combat, get a plain copy of your equipped Dogsitter. (2 left this game!)
Count ViggoRare PassiveEnd Turn: Give all allies +1/+1 if you have more than 0 Coins.
Dr. GnomoRare PassiveThe first unit you sell each turn sells for +1 Coin.
Gemlord OndarsRare PassiveStart the game at Shop Tier 2.
Mira FarsightRare PassiveWhen you discover a unit, gain 1 Coin.
Reckless RalfRare PassiveThe first Neutral you buy each turn cost 2 less.
Robo KnightRare PassiveAllies with Taunt have +3/+3.
Shotgun TimmyRare PassiveKickstart: Give your front-left unit +5 DMG.
The Lone DruidRare PassiveWhen you buy a unit, reduce the cost of your next Refresh by 1.
Torsten The UnyieldingRare ActiveGet a random unit from the previous Shop Tier.
Vesper the SilentRare ActiveKickstart: Make your back-right unit Golden.
Victory BotRare PassiveWhen a unit is summoned in combat, give it +2/+2.
Willow GreenbeardRare ActiveChoose a unit to get a plain copy of it. (Once per game)
Zogar DeathchantRare PassiveAfter a unit with Death ability dies, give it +2/+2 permanently.
Alchemist ZedEpic PassiveGive Revive to your last-standing unit in combat. (Once per turn)
Ampere EdricEpic PassiveKickstart: Give a random keyword to allies in your front row.
Babyface GeniusEpic PassiveStart Turn: If you have 2 copies of a unit on the board, get the 3rd one.(3 left this game!)
Bardin GearlooseEpic ActiveGet 6 Coins. (Once per game.)
BattleforgeEpic ActiveGet a unit of a faction that is on your board.
Felix GoodwrenchEpic PassiveStart the game with a random Tier 1 unit in the hand.
King RagnarokEpic PassiveEnd Turn: Give a random ally +2/+2 for each different keyword your units have.
Matriarch XipetzinEpic PassiveWhen you sell a Neutral, give units of your most common faction stats equal to its Tier everywhere.
Morgrim DreadtideEpic PassiveStart Turn: Gain 1 Coin for every 2 allies that survived the previous combat.
Ozzy HighfiveEpic ActiveChoose an ally to double its HP at the start of next combat.
Torvin GearbreakerEpic PassiveAvenge(3): Get 1 Coin Spell.
Trigger-happy OrinEpic PassiveWhen an ally attacks, give it DMG equal to its tier permanently.
Lady MalissaLegendary PassiveWhen you have 0 Coin, the next unit you buy this turn is free. (1 left this turn!)
Lord QuauhLegendary PassiveAvenge(4): Summon a 1/1 Shakka and give it DMG of different allies that died this combat. (2 left!)
Mystic EztliLegendary PassiveAvenge(2): Make an ally Golden.
Paladin BalthorLegendary PassiveWhen you buy a unit, add another of your most common faction to the Shop. (3 left this turn)
Warchief GrishedaLegendary ActiveIncrease your maximum Coins by 1 and increase the cost of this by 1.

Mimi relics 4

Upgrade WrenchShop tier 2Get an Augment Spell and give an ally +4/+4.
Mecha-Fit GripperShop tier 3After you sell a unit, discover a unit of its faction. (1 use left!)
X-EngineShop tier 4Your next Shop refresh contains 2 units of your most common faction. (3 uses left!)
Genius DumbbellShop tier 5Give Barrier to the first ally that loses Barrier each combat.

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