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🪓 Thunk guide: Orc cards, heroes and builds

Thunk is the Orc dealer in Arcane Rush. This page covers how Thunk wins, its 2 play styles and all 112 cards across its 20 families, plus 38 heroes and 4 relics. The planner above builds the best Thunk loadout from the cards you own.

How Thunk wins

The engine

Orcs win by snowballing attack triggers. Buff the whole board, force extra attacks, and convert deaths into Avenge payoffs so each swing makes the next one bigger. Rage keeps attackers alive (HP can't drop below 1 while attacking), and Overwhelm spills excess damage onward.

The game plan

Hand out Rage + Multistrike early (Uruk Captain), let Tyrranical Tul'Rag pump the board +12/+4 on every Orc attack, stack Chillin' Orclops (+5/+3 per Attack/Slay trigger), and close with self-scaling attackers like Raging Axer.

Positioning
  • Go wide — fill all 6 slots. Most-units-on-board attacks first, and your per-Orc buffs (Tyrranical Tul'Rag, Grimsnout) scale with a full board.
  • Put board-wide 'on any Orc attack' engines in slots 1–2 so their buff lands before the rest of your line swings this turn.
  • Place Avenge attackers (Twinfang Alpha) in the back / later slots — allied deaths pile up first, maxing the Avenge count before they fire.
  • Front row: Rage and Taunt bodies. Rage keeps them at 1 HP while attacking, so they trade up and shield the back.

Thunk play styles 2 lines

RageGet Kaz attacking as many times as possible, with Rage and buffsKey cards: Redfang Rager, Taskmaster Tul'Rag, Frolicking Double Trouble, Twinfang Avengers, Uruk Tosser, Implacable Warchief, Double-Nocked Farshot, Dancing SoothsayerHeroes that feed it: Greda, Vroshak, Sea Witch Kaela, Old Zirguk, Drudge RotgutRelics: Blazed Helm
SummonSummon many Orc units, then buff themKey cards: Studs-Up Twinfang, Post-Pounded Axer, Unshakable Uruk, Dancing Soothsayer, Charismatic Prankster, Vindictive Warchief, Merciless Doomcaller, Manic WyrdaHeroes that feed it: Sea Witch Kaela, Old Zirguk, Drudge Rotgut, Vroshak, Greda

Every Thunk card by shop tier

Shop tier 5

Drakosh

  • Drakosh Rare 8/10 — Attack: Deal 10 DMG for every Orc ally to a random enemy.
  • Drakosh the Static Epic 8/10 — Attack: Deal half my DMG to a random enemy.
  • Drenchlord Drakosh Epic 8/10 — Slay(1): Gain +5 DMG permanently and a different Orc ally in my row attacks immediately. (2 left!)
  • Surging Drakosh Legendary 8/10 — Attack: Deal my DMG randomly split across enemy units.
  • Drakosh the Conduit Legendary 8/10 — Ongoing: When an Orc with Rage attacks, give it half my DMG.
  • Drakosh Stormborn Legendary 8/10 — Attack: Give my DMG randomly split across allies.

Warchief

  • Warchief Rare 9/4 — Death: Summon a copy of a different Orc ally, give it my DMG.
  • Phantom Warchief Epic 9/4 — Death: Summon a copy of a different Orc ally, give it my stats.
  • Unrelenting Warchief Legendary 9/4 — Death: Summon a copy of a different Orc ally with the same stats and keywords. It attacks immediately.
  • Vindictive Warchief Legendary 9/4 — Death: Summon a random Orc for each empty slot on the board and split my DMG between them.
  • Implacable Warchief Legendary 9/4 — Ongoing: When an Orc ally dies, summon a random Orc and give it my DMG, it attacks immediately. (3 left!)

Twinfang

  • Twinfang Ogres Rare 11/7 — Rage. Ongoing: The first time an Orc ally dies I attack immediately.
  • Frenzied Twinfang Epic 11/7 — Rage. Ongoing: After (3) Orc allies die I gain +10 DMG and attack immediately.
  • Overloading Twinfang Epic 11/7 — Death: Summon a Drakosh.
  • Twinfang Avengers Legendary 11/7 — Rage. Avenge(2): Gain +4 DMG and attack immediately.
  • Twinfang Alpha Legendary 11/7 — Rage. Avenge(5): I double my DMG, gain Overwhelm and attack immediately.
  • Twinfang Vanguard Legendary 11/7 — Avenge(3): The strongest Orc ally attacks immediately.
  • Studs-Up Twinfang Legendary 11/7 — Avenge(4) and Death: Summon a Drakosh. It attacks immediately. (2 left!)

Tul'Rag

  • Tul'Rag Rare 7/9 — Avenge(1): Give all allies +6/+2.
  • Tul'Rag the Strongarm Epic 7/9 — Ongoing: When an Orc attacks, give all allies +4/+1.
  • Vuvuzela Tul'Rag Epic 7/9 — End Turn: Give your Orcs +4/+2 for each attack your units made last combat. (Attacks: 0)
  • Taskmaster Tul'Rag Legendary 7/9 — End Turn: Give your Orcs +7/+4 for each attack your units made last combat. (Attacks: 0)
  • Tactical Tul'Rag Legendary 7/9 — Kickstart: Give the Orc to my left Rage and equalize its DMG to your Strongest Orc.
  • Tyrranical Tul'Rag Legendary 7/9 — Ongoing: When an Orc attacks, give all allies +12/+4.

Kaz

  • Kaz the Crusher Rare 12/5 — Attack: Gain +8 DMG for each Orc on the board.
  • Kaz Double-Strike Epic 12/5 — Attack: Double my DMG.
  • Overwhelming Kaz Legendary 12/5 — Overwhelm. Attack: Reduce my target's HP by half. (2 left!)
  • Two-Time Kaz Legendary 12/5 — Multistrike. Attack: Double my DMG.
  • The Definitive Kaz Legendary 12/5 — End Turn: Double my DMG until next turn. Death: Give my DMG to a random Orc ally.
  • Counter-Attack Kaz Legendary 12/5 — Rage. Slay(1): Capture the different strongest ally to gain half its stats.

Shop tier 4

Orclops

  • Orclops Rare 6/6 — Ongoing: After I attack (3) times, a different Orc attacks immediately.
  • Sidekick Orclops Epic 6/6 — Ongoing: The different Orc ally to my right attacks immediately after I do.
  • Siphoning Orclops Legendary 6/6 — Attack: Gain the DMG of the ally with the highest DMG.
  • Aggro Orclops Legendary 6/6 — Ongoing: When an Orc ally attacks, gain its DMG.
  • Omega Orclops Legendary 6/6 — Rage. Ongoing: The different Orc ally with the highest DMG attacks immediately after I do.
  • Chillin' Orclops Legendary 6/6 — End Turn: Give Orc allies +5/+3 for each Attack or Slay ability triggered last turn. (Triggered: 0)

Trouble

  • Double Trouble Rare 3/7 — Play: Give an ally +4 DMG and Multistrike.
  • Flexing Double Trouble Epic 3/7 — Play: Give an ally Multistrike. End Turn: Give your Orcs +3/+3.
  • Frolicking Double Trouble Legendary 3/7 — Multistrike. Attack: Give your Orcs +4/+2 permanently.
  • Triple Trouble Legendary 3/7 — Play and Sell: Give an ally +6/+3 and Multistrike.
  • Escaping Double Trouble Legendary 3/7 — Multistrike. Attack: Give 1 of my keywords to an ally Orc permanently. (2 left!)

Redfang

  • Redfang Rare 4/8 — Kickstart: Give the Orc ally to my left Rage.
  • Redfang Shieldbearer Epic 4/8 — Taunt. Kickstart: Give the Orc ally to my left Rage.
  • Redfang Rager Legendary 4/8 — Taunt. Kickstart: Give your Orcs +4/+4 permanently and give Orc allies in my row Rage.
  • Redfang Rampage Legendary 4/8 — Kickstart: I attack immediately if no ally has attacked yet.
  • Overexcited Redfang Legendary 4/8 — Rage. Ongoing: When a different ally with Rage attacks, I attack. (2 left!)
  • Last-Stand Redfang Legendary 4/8 — Kickstart: Give your allies +4/+4 permanently and gain an ally's Death ability until next turn.

Grimsnout

  • Grimsnout Rider Rare 7/5 — End Turn: Allies gain +4 DMG.
  • Grimsnout Charger Epic 7/5 — End Turn: Orc allies gain +1/+1 for each Orc on the board.
  • Victory-Lap Grimsnout Epic 7/5 — Death: Give a quarter of my DMG to Orcs everywhere until next turn.
  • Grimsnout Revenger Legendary 7/5 — Avenge(1): Give your Orcs +4/+2 permanently.
  • Grimsnout Packleader Legendary 7/5 — End Turn: Your Orcs gain +2/+2 for each Orc on the board.
  • Doubling Grimsnout Legendary 7/5 — End Turn: Double the DMG of the Orc in front of me until next turn.
  • Trophy-Toasting Grimsnout Legendary 7/5 — Slay(1): Attack immediately (2 left!). Death: Give half of my DMG to Orcs everywhere until next turn.

Shop tier 3

Axer

  • Whimpy Axer Common 1/7 — Attack: Gain +3 DMG.
  • Heavy Axer Rare 1/7 — Overwhelm. Attack: Gain +4 DMG.
  • Posing Axer Epic 1/7 — Overwhelm. Attack: Gain +5 DMG permanently.
  • Chopping Axer Legendary 1/7 — Overwhelm. Attack: Give 1 of my keywords to an Orc ally permanently. (1 left!)
  • Raging Axer Legendary 1/7 — Rage. Overwhelm. Attack: Gain +6 DMG permanently.
  • Post-Pounded Axer Legendary 1/7 — Overwhelm. Ongoing: Give my keywords to the next Orc you summon in combat. (2 left!)

Uruk

  • Uruk Runner Common 6/3 — Death: A random Orc ally attacks immediately.
  • Uruk Charger Rare 6/3 — Taunt. Death: Give a random Orc ally +3/+3 and it attacks immediately.
  • Stalwart Uruk Epic 6/3 — Taunt. Death: Give the strongest Orc ally +4/+4 and it attacks immediately.
  • Uruk Captain Legendary 6/3 — Taunt. Kickstart: Give Orc allies in my row Multistrike and Rage.
  • Uruk Tosser Legendary 6/3 — Taunt. Death: The strongest Orc ally gains +6 DMG permanently and attacks immediately.
  • Unshakable Uruk Legendary 6/3 — Slay(1) and Death: Summon an Orc and give Orc everywhere +10 DMG until next turn. It attacks immediately. (2 left!)

Soothsayer

  • Soothsayer Common 4/4 — Kickstart: All your Orcs gain +3 DMG.
  • Wisened Soothsayer Rare 4/4 — Kickstart: All your Orcs gain +3/+1. Improve this by +1/+1 each turn.
  • Grave Soothsayer Epic 4/4 — Kickstart and Death: All your Orcs gain +4/+2. Improve this by +1/+1 each turn.
  • Victorious Soothsayer Legendary 4/4 — Kickstart: Give your Orcs +7/+3 and gain a random keyword. Improve this by +2/+2 each turn.
  • Dancing Soothsayer Legendary 4/4 — Kickstart: Get an Orc. Death: Summon it, it attacks immediately.

Doomcaller

  • Doomcaller Common 5/2 — End Turn: Give your front row +2 DMG.
  • Uruk Doomcaller Rare 5/2 — Death: Summon a different Orc and give it +5 DMG.
  • Mirrored Doomcaller Epic 5/2 — Death: Summon a different Orc and give it my stats.
  • Sovereign Doomcaller Legendary 5/2 — End Turn: Give your front row +9/+2.
  • Merciless Doomcaller Legendary 5/2 — Death: Summon a different Orc, give it Rage and half of my stats.
  • Duty-Calls Doomcaller Legendary 5/2 — Attack: Give your Orcs +3/+3 permanently and trigger an ally's Slay ability.

Shop tier 2

Tree Tusk

  • Tree Tusk Common 4/3 — Ongoing: When I gain DMG give me +1 HP.
  • Tree Tusk Chick-Chaser Rare 4/3 — Ongoing: When an Orc unit gains DMG give it +1 HP.
  • Tree Tusk Gourmet Epic 4/3 — Ongoing: When an Orc unit gains DMG from different sources, give it +1/+1.
  • Tree Tusk the Restful Legendary 4/3 — Ongoing: When an Orc unit gains DMG give it +2 HP permanently.
  • Roving Tree Tusk Legendary 4/3 — Ongoing: When an Orc unit gains DMG from different sources, give it +2/+1.

Whetstone

  • Whetstone Worker Common 3/3 — Kickstart: Give your Orcs +1/+1.
  • Whetstone Striker Rare 3/3 — Kickstart: Give your Orcs +1/+1 permanently.
  • Whetstone Wielder Epic 3/3 — Attack: Give your Orcs +2/+2 permanently.
  • Whetstone Warrior Legendary 3/3 — Kickstart and Death: Give your Orcs +2/+2 permanently.
  • Whetstone Armsbearer Legendary 3/3 — Play: Give your Orcs +4/+4 permanently and increase this by +3/+3 everywhere.

Farshot

  • Farshot Common 4/2 — Attack: Deal 2 DMG to a random enemy.
  • Patient Farshot Rare 4/2 — Attack: Deal 3 DMG to the enemy with the lowest HP.
  • Farshot Hunter Epic 4/2 — Kickstart and Attack: Deal 4 DMG to the enemy with the lowest HP.
  • Double-Nocked Farshot Legendary 4/2 — Multistrike. Kickstart and Attack: Deal 5 DMG to the enemy with the lowest HP.
  • Farshot Volley Legendary 4/2 — Attack: Deal 6 DMG to units in the back row.

Wyrda

  • Wyrda Common 3/2 — Play: Get a Tier 1 Orc.
  • Irongrip Wyrda Rare 3/2 — Play: Get a Tier 1 - Tier 2 Orc.
  • Resourceful Wyrda Epic 3/2 — Play: Get an Orc and give it +3/+1.
  • Manic Wyrda Legendary 3/2 — Play: Get an Orc and give it Rage.
  • Warcry Wyrda Legendary 3/2 — Play: Get an Orc and give it a random keyword.

Shop tier 1

Toothpicker

  • Toothpicker Common 3/2 — Attack: I gain +4 DMG.
  • Minor Toothpicker Rare 3/2 — Attack: Allies gain +2 DMG.
  • Sharp Toothpicker Epic 3/2 — Attack: I gain +3/+2.
  • Altruistic Toothpicker Legendary 3/2 — Attack: Allies gain +3 DMG Permanently.
  • Beefy Toothpicker Legendary 3/2 — Attack: I gain +3/+3 Permanently.

Prankster

  • Uruk Prankster Common 1/1 — Taunt.
  • Baiting Prankster Rare 1/1 — Kickstart: Summon a Clubber.
  • Disgruntled Prankster Epic 1/1 — Kickstart: Summon a Clubber and give your units +1 HP.
  • Backup Prankster Legendary 1/1 — Taunt. Death: Summon 2 Clubbers.
  • Charismatic Prankster Legendary 1/1 — Kickstart and Attack: Summon a Clubber and give your units +1 HP. (3 left!)

Gold Rush

  • Gold Rush Common 3/1 — Sell: Gain 1 Coin next turn.
  • Greedy Gold Rush Rare 3/1 — Play: Gain 1 Coin next turn.
  • Problematic Gold Rush Epic 3/1 — Attack: Gain 1 Coin next turn.
  • Coin-Counter Gold Rush Legendary 3/1 — Kickstart: Gain +1 Coin next turn and I sell for 1 more, up to 5 Coins. (Currently: 1)
  • Certified Gold Rush Legendary 3/1 — Rage. Attack: Gain 1 Coin next turn.

Thunk heroes 38

Bolg GrimtoothCommon PassiveWhen you play an Orc, give it +1 DMG.
Breg Iron-BackCommon PassiveWhen you upgrade the Shop, your next Refresh is free.
GredaCommon PassiveStart Turn: Give Taunt, Multistrike or Barrier to a random unit in the Shop.
GrokCommon ActiveChoose an ally to give it +1 HP.
Wage WorkerCommon PassiveStart the game with 1 Coin Spell.
Baurg Wild-TuskRare ActiveGive a unit DMG equal to double your current Shop Tier until next turn.
Boneaxe GorgolRare PassiveIf you have a Golden unit, your first Refresh each turn only contains your most common faction.
Borkula WarchantRare PassiveEnd Turn: Give +3 HP to allies in the back row.
Drudge RotgutRare PassiveAfter (9) ally units die in combat, get a unit from your least common faction.
Gladiator TitusRare ActiveGive a unit +1/+1. Improve this each time you sell a unit.
Grukk ThunderfootRare PassiveEnd Turn: Give a random unit +1 HP (increases by 1 every turn).
Old ZirgukRare PassiveWhen you have 1 unit left, give it Rage. (1 left!)
Rathak DoomfistRare ActiveReplace a unit with a random one of the same Shop Tier. (Twice per turn.)
Robert RexRare PassiveAfter 14 friendly units attack, the first unit you buy each turn is free
RookRare ActiveRemove an ally and give its stats to a random ally.
Shaman GnashlaRare PassiveWhen you upgrade the Shop, get a unit from the previous Tier.
ThyraRare PassiveStart Turn: Give your units +1 DMG for each time they attacked in the previous combat.
Tuhakk the MagnateRare ActiveChoose a unit. It sells for 2 more.
VroshakRare ActiveGive a unit Multistrike.
Wizard MortharRare PassiveWhen you discover a unit, get a unit of a different faction and a Tier lower.
Zorgod the SmasherRare ActiveChoose a unit. Destroy it to get a random unit.
Empress CatarinaEpic PassiveKickstart: Give the DMG of your strongest unit to your weakest unit.
Grimgut SkullcleaverEpic PassiveWhen you slay (2) enemies, give your units +3 HP permanently.
Khurn Poison-BladeEpic ActiveGive Overwhelm to a unit until next turn.
Mohawk JerrEpic PassiveAfter you upgrade the Shop, get 3 Coins next turn.
NaamahEpic PassiveWhen you reach Shop Tier 5, fill your hand with units of your most common faction.
Sea Witch KaelaEpic PassiveGive Rage to the first ally that attacks each combat.
Smirk LordEpic PassiveStart Turn: If you lost the previous combat, gain Coins equal to your Shop Tier.
Tariel LeaftakerEpic ActiveChoose an ally. Equalize its DMG and HP to the higher value until next turn.
The ElementalistEpic PassiveKickstart: Give your non Neutral units a random keyword for each Neutral unit on the board.
Tome-Keeper AliraEpic PassiveWhen you upgrade the Shop get a random Keyword Spell.
Transmuter GrishEpic PassiveOn turn 3 get a random golden Tier 2 unit.
Urzak BonecrushEpic PassiveKickstart: Destroy the highest DMG unit on each team, randomly distributing their DMG to their allies.
AsmodeusLegendary ActiveGive units in the Shop a random keyword.
Borka ShadowsightLegendary ActiveRefresh the Shop with units of your most common faction.
Generalissimo VraxLegendary ActiveRemove an ally and randomly split its stats across your units.
Mad Monk MorgazLegendary PassiveKickstart: Give your strongest unit Barrier, it attacks the weakest enemy immediately.
Thule BonequillLegendary ActiveDestroy an ally unit to get 2 units a tier lower.

Thunk relics 4

StormpiercerShop tier 2Get a spell: "Give a random ally +10/+5."
Trophy NecklaceShop tier 3After you buy (1) unit get 4 Coins. (1 use left!)
Ring of PowerShop tier 4Start Turn: If total team DMG is above 100, discover a Golden unit. (1 use left!)
Blazed HelmShop tier 5Kickstart: Give Rage to your front left-most unit.

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