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😈 Brimlet guide: Demon cards, heroes and builds

Brimlet is the Demon dealer in Arcane Rush. This page covers how Brimlet wins, its 3 play styles and all 115 cards across its 20 families, plus 40 heroes and 4 relics. The planner above builds the best Brimlet loadout from the cards you own.

How Brimlet wins

The engine

Demons pay you for throwing cards away. Discard to trigger Discarded payoffs and buff Demons in hand and on board, then summon those oversized Demons. Fading cards self-discard to feed the engine for free.

The game plan

Loop discards to pump every Demon, then fetch Tier 4–5 Demons with Balrock the Fallen. Each cycle the board you summon is bigger than the last.

Positioning
  • Go wide — your summoned, discard-buffed Demons want a full board.
  • Front row: a tanky Demon to shield the oversized carries you've pumped with discards.
  • Keep summon engines (Balrock the Fallen) protected so each cycle refills bigger.

Brimlet play styles 3 lines

Combat DiscardDiscard in combat and grow off the combat discardsKey cards: Fragrant Gorgon Zola, Ankle-Breaker Bullish, Boundless Hellspawn, Audacious Gargoyle, Triple-Threat Cerberus, MVP Lucifair, Soulflame Orchestrator, Web-Hands DoomsayerHeroes that feed it: Tormin Icegaze, Paladin Ulrich, Gunhild The Seer, Maliza Venomtail, The MagistrateRelics: Abyssal Edge
Shop DiscardDiscard in the shop to buff what you drawKey cards: Mild Gorgon Zola, Boundless Hellspawn, Triple-Threat Cerberus, Soulflame Orchestrator, Chain Reaction Hellspawn, Hardented Wrath, Altruistic Chainbreaker, Bulwark CrawlerHeroes that feed it: Paladin UlrichRelics: Abyssal Edge
Hand BuffBuff the units in your handKey cards: Maestro Soulflame, Soulkeeper Balrock, Box-to-Box Hellspawn, Trivela Chainbreaker, Greedy Imp Poster, Comrade MimicHeroes that feed it: Admiral Riptide, Mugbit

Every Brimlet card by shop tier

Shop tier 5

Lucifair

  • Lucifair Rare 7/4 — Kickstart: Remove an ally to destroy a random enemy.
  • Lucifair Eveningstar Epic 7/4 — Kickstart: Destroy an ally to destroy a random enemy.
  • Terrorizer Lucifair Legendary 7/4 — Kickstart: Destroy your weakest ally to destroy a random enemy.
  • Calculated Lucifair Legendary 7/4 — Kickstart: Transform an enemy into a Sturdy Mimic with the same stats and keywords.
  • Doppelganger Lucifair Legendary 7/4 — Kickstart: Copy the stats of the enemy opposite of me.
  • MVP Lucifair Legendary 7/4 — Kickstart: Discard all units in your hand to gain their stats.

Wrath

  • Wrath Rare 5/5 — Discarded: Give a Demon +5/+5, then get an exact copy of me.
  • Unchained Wrath Epic 5/5 — Discarded: Give a Demon +5/+5 permanently and Barrier until next turn, then get a copy of me.
  • Benchwarmer Wrath Epic 5/5 — Discarded: Get an exact copy of me. If I was discarded in combat, give my DMG to a random Demon ally.
  • Hardented Wrath Legendary 5/5 — Discarded: Give 2 Demons +6/+6 permanently and Barrier until next turn, then get an exact copy of me.
  • Eternal Wrath Legendary 5/5 — Discarded: Give your Demons Cleave and +4/+4, then improve this by +4+4 everywhere.
  • Hadouken's Wrath Legendary 5/5 — Discarded: Give a Demon "Death: Summon a Cerberus" until next turn then get an exact copy of me.
  • Starboy Wrath Legendary 5/5 — Discarded: Get an exact copy of me. If I was discarded in combat, give my stats to a random Demon ally.

Gorgon Zola

  • Gorgon Zola Rare 9/6 — Ongoing: When a unit is discarded, give your units +1/+1.
  • Putrid Gorgon Zola Epic 9/6 — Ongoing: When a unit is discarded, give your Demons +2/+2.
  • Fragrant Gorgon Zola Legendary 9/6 — Kickstart: Give your Demons +4/+4 for each unit you discarded this game. (Discarded: 0)
  • Sharp Gorgon Zola Legendary 9/6 — End Turn: Discard the strongest Demon in your hand and give half its stats to allies until next turn.
  • Mild Gorgon Zola Legendary 9/6 — Ongoing: When a unit is discarded, give your units +6/+6.
  • Fangirl Gorgon Zola Legendary 9/6 — Barrier. Attack: Summon a different Demon with the highest DMG from your hand to attack first.

Balrock

  • Balrock Rare 5/8 — End Turn: Discard all non Demon in your hand to get the same amount of Demon.
  • Soulstealer Balrock Epic 5/8 — End Turn: Discard 2 units to get a random Demon.
  • Midfield Destroyer Balrock Epic 5/8 — Play: Discard 2 units. Give your Demons in hand and on the board +4/+4.
  • Soulkeeper Balrock Legendary 5/8 — Play: Discard your hand. Give your Demons in hand and on the board +2/+2 for each unit discarded.
  • Bargain-Hunter Balrock Legendary 5/8 — Ongoing: After you Refresh the Shop (2) times, discard a unit to get a Demon. (2 left!)
  • Balrock the Fallen Legendary 5/8 — End Turn: Discard 3 units to get a Tier 4-5 Demon.

Soulflame

  • Soulflame Rare 11/6 — Play: Choose a different Demon to return it to your hand. (1 left!)
  • Soulflame Manipulator Epic 11/6 — Start Turn: Remove the Demon to my right and get a plain copy of it.
  • Diving Header Soulflame Epic 11/6 — Death: Give all units in your hand +2/+2, then discard them.
  • Soulflame Resurgence Legendary 11/6 — Start Turn: Return your back- right Demon to your hand.
  • Unbothered Soulflame Legendary 11/6 — End Turn: Discard a Demon to trigger the Play ability of the Demon to my left.
  • Soulflame Orchestrator Legendary 11/6 — Ongoing: When you discard (3) units, trigger a Play ability of a Demon. (2 left!)
  • Maestro Soulflame Legendary 11/6 — Taunt. Death: Give all units in your hand +4/+4 and improve this by +3/+1 then discard them.

Shop tier 4

Doomsayer

  • Doomsayer Rare 2/4 — Ongoing: After you play (5) Demons, get a Demon. (2 left!)
  • Ritual Doomsayer Epic 2/4 — Ongoing: After you discard (3) units, get a Demon. (2 left!)
  • Progressive Doomsayer Legendary 2/4 — End Turn: Get a Demon and give Demons +2/+2 everywhere.
  • Networking Doomsayer Legendary 2/4 — Ongoing: After you added (2) Demons from other sources, get a Demon. (2 left!)
  • Master Doomsayer Legendary 2/4 — Ongoing: The first time you discard a unit each turn, get a Demon with a Discarded ability.
  • Web-Hands Doomsayer Legendary 2/4 — Avenge(3): Give your Demon everywhere +5/+5, then discard your hand. (3 left!)

Cerberus

  • Cerberus Rare 4/4 — Kickstart: Gain +5/+5 for each Demon you have discarded this turn. (Discarded: 0)
  • Hellguard Cerberus Epic 4/4 — Has +1/+1 for each unit you discarded this game. (Discarded: 0)
  • Cleaving Cerberus Legendary 4/4 — Cleave. Has +2/+2 for each unit you discarded this game. Death: Give a Demon Cleave. (Discarded: 0)
  • Joyride Cerberus Legendary 4/4 — Death: Deal 3 DMG for each Demon you have discarded this game to an enemy. (Discarded: 0)
  • Triple-Threat Cerberus Legendary 4/4 — Ongoing: When a Demon takes damage, give it +2 DMG permanently for each Demon you have discarded this game. (Discarded: 0)

Chainbreaker

  • Chainbreaker Rare 6/5 — Discarded: Give your units +2 DMG then get a copy of me.
  • Loyal Chainbreaker Epic 6/5 — Discarded: Give your units +2/+2 then get a copy of me.
  • Altruistic Chainbreaker Legendary 6/5 — Discarded: Give your units +1/+1 for each Demon on your board, then get a copy of me.
  • Maleficent Chainbreaker Legendary 6/5 — Discarded: Give Demons everywhere +2/+2 and get an exact copy of me.
  • Doubling Chainbreaker Legendary 6/5 — Fading. Discarded: Give your units everywhere +1/+1 until next turn and get an exact copy of me and improve this by +1/+1.
  • Trivela Chainbreaker Legendary 6/5 — Gain +4/+4 if a Demon is Played or Discarded while I'm in your hand. Discarded: Get an exact copy of this.

Hellspawn Vanguard

  • Hellspawn Rare 6/4 — Play: Discard 3 units and give your Demons +5/+5.
  • Hellspawn Vanguard Epic 6/4 — Play: Discard your hand to give your units +2/+2 for each Demon on the board.
  • Sweeper Hellspawn Epic 6/4 — Ongoing: When you discard a unit, give +2/+2 to units in your hand.
  • Chain Reaction Hellspawn Legendary 6/4 — Ongoing: When a Demon is discarded, transfer half its DMG to a Demon ally and give me +3/+3.
  • Hellspawn Bounder Legendary 6/4 — Play: Discard your hand to give your units +3/+3 for each Demon on the board.
  • Hellspawn Crusher Legendary 6/4 — Play: Discard your hand to give the discarded units +6/+6 everywhere.
  • Box-to-Box Hellspawn Legendary 6/4 — End Turn: Give Demons in your hand +3/+3 for every unit you discarded last combat. (Discarded: 0)

Shop tier 3

Bullish

  • Bullish Common 4/4 — Discarded: Get a unit and give it +3/+3.
  • Bullish Goat Rare 4/4 — Discarded: Get a Demon and give your units +2/+2.
  • Bullish Shifter Epic 4/4 — Discarded: Get a Demon of your Shop Tier and give it +2/+2.
  • Bullish Phenom Legendary 4/4 — Discarded: Gain +3/+3, then get an exact copy of this.
  • Bullish Behind Legendary 4/4 — Fading. Discarded: Give my stats to a random Demon. Get a Demon.
  • Ankle-Breaker Bullish Legendary 4/4 — Discarded: If it was in combat, give your units +10/+10 and summon me, then get an exact copy of this.

Gargoyle

  • Gargoyle Common 6/2 — Kickstart: Transform into an exact copy of the last unit you have discarded.
  • Picky Gargoyle Rare 6/2 — Kickstart: Summon the strongest unit you have discarded this game.
  • Finicky Gargoyle Epic 6/2 — Death: Summon a different unit with the highest DMG that you discarded this game.
  • Audacious Gargoyle Legendary 6/2 — Death: Summon a different unit with the highest DMG that you discarded this game. It attacks immediately
  • Gargoyle Reanimator Legendary 6/2 — Avenge(2): Summon a different Demon with the highest DMG that you have discarded this game. (2 left!)

Demonologist

  • Demonologist Common 4/5 — Play: Discard a unit to get a random unit and give it Fading.
  • Dropout Demonologist Rare 4/5 — Play: Discard a unit to get a Demon.
  • Late-Registered Demonologist Epic 4/5 — Play: Discard a unit to get a Demon and give allies +3/+3.
  • Graduated Demonologist Legendary 4/5 — Ongoing: After you sell a unit, discard a unit to get a Demon. (2 left!)
  • Demonologist Cheerleader Legendary 4/5 — Play: Discard 3 units and get a Demon.

Hell Bloom

  • Hell Bloom Common 4/3 — Sell: Trigger a random Demon ally's Play ability.
  • Ripple Hell Bloom Rare 4/3 — Play: The next different Play ability you trigger triggers twice.
  • Echoing Hell Bloom Epic 4/3 — Play: Trigger the Play ability of a different Demon ally and reduce the cost of the next Refresh by 1.
  • Mascot Hell Bloom Epic 4/3 — Attack: Discard a unit to gain its DMG.
  • Domino Hell Bloom Legendary 4/3 — Ongoing: After you play (2) Demons, trigger an ally's Play ability. (2 left!)
  • Flourishing Hell Bloom Legendary 4/3 — Play: Choose a different Demon with a Play ability to give it "Ongoing: After (2) turns, trigger my Play ability".
  • Tourney Host Hell Bloom Legendary 4/3 — Attack: Discard 2 units to gain the strongest one's stats, then summon a Demon.

Shop tier 2

Hellspawn

  • Hellspawn Common 3/4 — Discarded: Give a unit +3/+3 until next turn then get a copy of me.
  • Rejuvenated Hellspawn Rare 3/4 — Discarded: Give +2/+2 to the next unit you buy then get a copy of me.
  • Generative Hellspawn Epic 3/4 — Discarded: Give 3 allies +2/+2 and get a plain copy of me.
  • Boundless Hellspawn Legendary 3/4 — Discarded: Give Demons everywhere +4/+4 and improve this by +2/+2 everywhere. Start Turn: Return me to your hand.
  • Blight hellspawn Legendary 3/4 — Fading. Discarded: Give an ally my DMG and get a copy of me.

Invoker

  • Invoker Common 3/3 — Sell: Get a Demon.
  • Generous Invoker Rare 3/3 — Play: Discard a unit to make the next unit you buy cost 0.
  • Exalted Invoker Epic 3/3 — Play: Discard a unit to get a Demon from 1 Tier higher than it.
  • Eternal Invoker Legendary 3/3 — Play: Discard a unit to get a Demon. Start Turn: Return me to your hand.
  • Corrupting Invoker Legendary 3/3 — Play: Get a Demon. (1 left!)

Imp Poster

  • Imp Poster Common 4/3 — Play: Gain +1/+1 for each Demon on the board or in your hand.
  • Stingy Imp Poster Rare 4/3 — End Turn: Discard the lowest Tier unit in your hand to gain +1/+1.
  • Greedy Imp Poster Epic 4/3 — End Turn: Discard a unit to gain +2/+2 for each unit or spell in your hand.
  • Worldwide Imp Poster Legendary 4/3 — Death: Give your Demons everywhere +1/+1.
  • Hungry Imp Poster Legendary 4/3 — End Turn: Get a Demon then discard it to gain stats equals to its Tier.

Hollowed

  • Hollowed Common 2/4 — Sell: Get a Graham.
  • Playful Hollowed Rare 2/4 — Play: Get a Graham.
  • Tag Team Hollowed Epic 2/4 — Death: Summon and get a Graham.
  • Versatile Hollowed Legendary 2/4 — Play: Get a Graham for each different faction on your board. (1 left!)
  • Hollowed Graham-Master Legendary 2/4 — End Turn: Get a Graham.
  • Super Sub Hollowed Legendary 2/4 — Death: Discard a unit and get a Demon next turn.

Shop tier 1

Mimic

  • Mimic Common 2/3 — Ongoing: When you discard a unit, gain +1/+1.
  • Sturdy Mimic Rare 2/3 — Ongoing: When you add a Demon to your hand, give me +1/+1.
  • Comrade Mimic Epic 2/3 — Ongoing: When you add a Demon to your hand, give it and myself +1/+1.
  • Auric Mimic Legendary 2/3 — Ongoing: When you add a Demon, gain +2/+2 permanently and Barrier until next turn.
  • Swole Mimic Legendary 2/3 — End Turn: Gain +2/+1. Gain +3/+2 instead if I'm the only Demon on the board.

Crawler

  • Crawler Common 0/1 — Fading. Discarded: Summon a random Tier 1 unit.
  • Midnight Crawler Rare 0/1 — Fading. Discarded: Play me, then give me +3/+2.
  • Jumpscare Crawler Epic 3/2 — Fading. Discarded: Summon me next combat then get a copy of me.
  • Bulwark Crawler Legendary 3/2 — Fading. Discarded: Play me, then give me +2/+1 and Barrier.
  • Airborne Crawler Legendary 0/1 — Fading. Discarded: Summon a random Demon. If there's not enough space, get a Demon instead.

Devilkin

  • Devilkin Common 3/2 — Sell: Gain 1 Coin.
  • Undecided Devilkin Rare 3/2 — Play or Discarded: Gain 1 Coin next turn.
  • Sacrificed Devilkin Epic 3/2 — Death: Gain 1 Coin next turn.
  • Morning Devilkin Legendary 3/2 — Start Turn: Get 1 Coin.
  • Compounding Devilkin Legendary 3/2 — Fading. Discarded: I sell for 1 more Coin (up to 6) and get an exact copy of me. (Currently: 1)

Brimlet heroes 40

Berzed HellguardCommon PassiveWhen a unit survives DMG, give it +1 DMG. (4 left!)
Human-Bat-DemonCommon PassiveThe first time you play (2) units in a turn, your next Refresh costs 0.
MaelaraCommon PassiveStart Turn: If you have less than 2 units on the board, gain 1 Coin.
One-Eyed DolgrCommon PassiveAvenge(2): Give your strongest unit +2 DMG permanently.
ZyphiraCommon PassiveAfter you win a combat, get +1 Coin next turn.
Admiral RiptideRare PassiveEnd Turn: Give your units +1/+1 for each unit in your hand.
Armando MagnusRare ActiveGet a Neutral unit from any Tier.
Batibat the ButcherRare PassiveUpgrading the Shop costs 1 less Coin.
Battlesister MaryRare PassiveThe first Neutral you buy each turn costs 0. (3 left!)
Dark MolRare ActiveTransform a unit into a unit of different faction.
Grace IronwillRare PassiveStart Turn: If you didn't win the previous combat, get a random Neutral.
Leslie ThornRare ActiveMake a friendly unit Golden. (Once per game.)
Lucira the EnchanterRare ActiveKickstart: Make your front-left unit Golden until next turn.
Malik DarkheartRare ActiveChoose a unit to give it "Death: Summon a 1/1 Joke"until next turn.
Man-SpiderRare PassiveStart Turn: If you didn't win the previous combat, gain 1 Coin and reduce the Shop upgrade cost by 1.
MugbitRare PassiveEnd Turn: Give a random unit in your hand +2/+2.
Paladin UlrichRare ActiveDiscard a random unit to get a random unit of the same Tier.
The Crimson ShadowRare PassiveStart Turn: If you didn't win the previous combat, give your units +2/+2.
The MagistrateRare PassiveStart with a plain copy of your equipped Trader.
VexerraRare PassiveIf you didn't win the previous combat, make a random unit Golden until next turn.
Virella RedmistRare PassiveStart Turn: Gain +3 Coins if you have all 3 factions on the board.
Baron ThraalEpic PassiveAfter you play 3 units, your next Shop upgrade costs 3 less.
Dame FortunaEpic ActiveChoose an ally to trigger its Play ability.
Dreadlord AzrathEpic PassiveKickstart: Give non-Neutral front row units of both side Revive.
Enforcer TezcaEpic PassiveWhen you sell a unit, give a random keyword to units in the Shop. (2 left!)
Gunhild The SeerEpic PassiveWhen you sell a unit for the first time ever, get a plain non-golden copy of it. (Once per turn)
Hector SkellintoneEpic ActiveGet a random unit with a Play ability.
Madame MoiraEpic PassiveAfter (3) turns, get a golden Neutral.
Maliza VenomtailEpic ActiveChoose a unit in the Shop and get a plain copy of it. (Twice per game)
Mistress ErzsebetEpic PassiveYour first Refresh each turn is free and only includes units of your current Shop Tier.
Selene MystbaneEpic PassiveEnd turn: Give your units +1/+1 for each faction you control.
Tormin IcegazeEpic PassiveKickstart: Discard a random unit in your hand to get a different unit of the same faction next turn.
Wyatt GrimshawEpic ActiveChoose a unit to destroy it. Shop units of the same faction gain stats equal to the Tier of that unit this game.
BelzebobLegendary ActiveIf you have two copies of a unit, find the third. (3 left!)
Brutus the RestlessLegendary PassiveEnd Turn: 1 random ally trigger its Play ability.
Doctor ZainLegendary PassiveStart Turn: Get a 1/1 unit with Play ability.
Felicia EvergreenLegendary PassiveAvenge(4): Give Revive to all allies. (1 left!)
GraybeardLegendary ActiveChoose a unit to give it a random keyword.
Korth BludeyeLegendary PassiveStart Turn: Trigger an End Turn ability. If there's none, reduce the Shop upgrade cost by 1.
WamphistoLegendary PassiveGive Confused to the first enemy that attacks each combat.

Brimlet relics 4

Sinister CharmShop tier 2Get 2 Coin Spells and give two allies +2/+2.
Minion SpawnerShop tier 3Start Turn: Get a Tier 2-3 unit from your most common faction. (3 uses left!)
Poison ElixirShop tier 4Start Turn: If you have more than 5 units on the board and in your hand, increase the maximum Coin by 1. (4 uses left!)
Abyssal EdgeShop tier 5Get a spell: "Get 3 random Demons. Give them +2/+2 for each unit you discarded this game."

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