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Arcane Rushed › Dealer guides › Roni

🏹 Roni guide: Elf cards, heroes and builds

Roni is the Elf dealer in Arcane Rush. This page covers how Roni wins, its 2 play styles and all 112 cards across its 20 families, plus 39 heroes and 4 relics. The planner above builds the best Roni loadout from the cards you own.

How Roni wins

The engine

Combo is the engine. A Combo Elf triggers whenever you play ANY card — of any faction — whose Tier is equal to or higher than that Elf's Tier. So you cascade Combos by playing high-Tier cards after your low-Tier Combo Elves. Stack Ranged (no retaliation) and Barrier (ignore first hit) to survive while the chain scales.

The game plan

Order low-Tier Combo Elves first, then drop higher-Tier units to fire every Combo in sequence. Faelan Twinspell and the Archivists scale permanently per Combo; Caedrel variants bounce back to replay the chain.

Positioning
  • Combo triggers on play order during Recruit, not board position — but in combat, keep Ranged carries in the BACK (no retaliation, and they're shielded).
  • Front row: Barrier / Taunt Elves to eat the first hits and keep your back-row scalers alive.
  • Sequence buffers (Archmage Caedrel, Recurring Archivist) earlier in 1–6 so their End-Turn buffs apply before dependent units act.

Roni play styles 2 lines

Shop BuffBuff units in the Shop temporarily and freeze them, so the buff sticks once you buy themKey cards: Flexing Archivist, Faelan Twinspell, Master Tactician, Aeris Stormsplitter, Melody the Scion, Master Enchanter, Flowing Everglow, Aerobic SoulseekerHeroes that feed it: Commander Lucius, Aemon Mysticheart, Sylvia, Lord Astral de Eion, ElyssaRelics: Gemstone Elixir
ComboTrigger as many Combos as possible across the game for payoffs like ArchivistKey cards: Triumphant Archivist, Unifying Swordmaster, Faelan Twinspell, Master Tactician, Aeris Stormsplitter, Melody the Scion, Master Enchanter, Resonant StagHeroes that feed it: Elara Gladewood, Lyra Fawnwood, Commander Lucius, Aemon Mysticheart, Gravemist Lana

Every Roni card by shop tier

Shop tier 5

Caedrel

  • Caedrel Rare 10/8 — Ongoing: When you Play an Elf, gain +3/+3.
  • Caedrel the Wise Epic 10/8 — End Turn: Gain +3/+3 for each unit you played this turn. (Unit: 0)
  • Muscle-Up Caedrel Epic 10/8 — Sell: Refresh the Shop with 3 Elves, then give them half my stats.
  • Elusive Caedrel Legendary 10/8 — Barrier. Combo: Gain +4/+4 and return me to hand. (3 left!)
  • Symbiotic Caedrel Legendary 10/8 — Ongoing: When a different ally gains stats, give me +3/+3.
  • Archmage Caedrel Legendary 10/8 — Start Turn: Return me to your hand. End Turn: Gain +4/+4 for each unit you played this turn. (Units: 0)
  • Peak Caedrel Legendary 10/8 — Barrier. Ongoing: When an Elf ally attacks, give me half of its DMG.
  • Superman Caedrel Legendary 10/8 — Sell: Refresh the Shop with 3 Elves, then give them Ranged and half my stats.

Archivist

  • Archivist Rare 6/6 — End Turn: Give allies +2/+2 for each Elf played this turn. (Elves: 0)
  • Senior Archivist Epic 6/6 — End Turn: Gain +9/+6 for each Combo triggered this turn. (Combos: 0)
  • Form-Check Archivist Epic 6/6 — Ongoing: When you trigger a Combo ability, give Elves in the Shop +3/+3 this game.
  • Chaining Archivist Legendary 6/6 — Play: Give units in my row +8/+8. Repeat for each Elf you played this turn. (Elves: 0)
  • Triumphant Archivist Legendary 6/6 — Kickstart: Gain +12/+12 for each Combo triggered this game. (Combos: 0)
  • Recurring Archivist Legendary 6/6 — End Turn: Give allies +6/+4 for each Combo triggered this turn. (Combos: 0)
  • Flexing Archivist Legendary 6/6 — Combo: Give me +3/+2. Ongoing: When you trigger a Combo ability, give Elves in the Shop +6/+4 this game.

Weaver

  • Spell Weaver Rare 4/5 — Start Turn: Return me to your hand. Play: Give your Elves +3/+3.
  • Fortifying Weaver Epic 4/5 — Start Turn: Return me to your hand. End Turn: Gain +3/+3 for each Elf you played this turn. (Elves: 0)
  • Echo Weaver Legendary 4/5 — Start Turn: Get 2 Recall spells.
  • Resplendant Weaver Legendary 4/5 — Start Turn: Return me to your hand. End Turn: Give your Elves +3/+2 for each Elf you played this turn. (Elves: 0)
  • Tripling Weaver Legendary 4/5 — I can triple with any Elf.

Faelan

  • Faelan the Apprentice Rare 7/9 — Kickstart: Give the Elf to my left Ranged and my DMG.
  • Faelan the Versatile Epic 7/9 — Combo: Give me +1/+1. Kickstart: Give Ranged and my DMG to the Elf on my left.
  • Faelan Bramblebound Legendary 7/9 — Barrier. Combo: Give me +2/+2. Kickstart: Give Ranged and my DMG to the Elf on my left.
  • Faelan the Gilded Legendary 7/9 — Combo and Kickstart: Make a random ally Golden until next turn.
  • Faelan Twinspell Legendary 7/9 — Combo: Give me +7/+5 permanently and Ranged or Barrier until next turn.
  • Gain-Train Faelan Legendary 7/9 — Play: Discover an Elf and transfer my stats to it. (1 left!)

Stag

  • Stag Rare 8/8 — Play: Discover a Tier 1-3 Elf. (1 left!)
  • Stag Guardian Epic 8/8 — Play: Discover a Tier 1-4 Elf. (1 left!)
  • Resonant Stag Legendary 8/8 — Combo: Trigger a different ally's Combo ability.
  • Poised Stag Legendary 8/8 — Kickstart: Give 2 allies Multistrike and my DMG.
  • Deer Leader Stag Legendary 8/8 — Play: Discover an Elf, then get an Elf and give them Barrier. (1 left!)

Shop tier 4

Melody

  • Apprentice Melody Rare 6/5 — Start Turn: Return an ally Elf to your hand.
  • Blooming Melody Epic 6/5 — Start Turn: Return an ally Elf to your hand and give it +6/+6.
  • Melody the Scion Legendary 6/5 — Play and Combo: Give Elves in the Shop +4/+4 this game.
  • Enchantress Melody Legendary 6/5 — Start Turn: Return your ally Elves in my row to your hand.
  • Melody's Final Song Legendary 6/5 — Taunt. Death: Get a different Elf and give it quarter of my DMG.

Everglow

  • Everglow Sentry Rare 4/4 — Play: Give your Elves +2/+2.
  • Everglow Protector Epic 4/4 — Play and Sell: Give your Elves +2/+2.
  • Extended Everglow Epic 4/4 — Start Turn and Combo: Give Elves in the Shop +4/+2 this turn and improve this by +4/+2. (3 left!)
  • Everglow Guardian Legendary 4/4 — Death: Give +5 DMG and Ranged to an ally Elf for every Combo triggered this turn, it attacks immediately. (Combos: 0)
  • Everglow Radiant Legendary 4/4 — Play: Give your Elves +2/+2 and get a Faekin Ambassador.
  • Recalling Everglow Legendary 4/4 — Sell: Get a Recall spell and return an ally Elf to your hand.
  • Flowing Everglow Legendary 4/4 — Combo: Give Elves in the Shop +4/+2 this turn and improve this by +4/+2 everywhere. (3 left!)

Swordmaster

  • Swordmaster Rare 5/7 — Ongoing: When you play an Elf give your Elves +2 DMG.
  • Valiant Swordmaster Epic 5/7 — Combo: Give your Elves +2/+1.
  • Swordmaster Vanguard Legendary 5/7 — Combo: Give your Elves +1/+2 for every different Combo ability on your board.
  • Unifying Swordmaster Legendary 5/7 — Play: Trigger your units' Combo abilities and give your units +3/+3 for each Combo triggered.
  • Rancorous Swordmaster Legendary 5/7 — Taunt. Death: Give Elves in the Shop +6/+6 this game.

Aeris

  • Aeris Rare 8/4 — Ranged. Ongoing: When you play an Elf gain +3 DMG until next turn.
  • Aeris Rainsplitter Epic 8/4 — Ranged. Combo: Gain Cleave until next turn.
  • Aeris Stormsplitter Legendary 8/4 — Ranged. Combo: Gain +5 DMG permanently and Cleave until next turn.
  • Stoic Aeris Legendary 8/4 — End Turn: Give your units +2/+1 for each Elf you played this turn. (Elves: 0)
  • Sharpshooter Aeris Legendary 8/4 — Ranged. Ongoing: When an enemy takes damage from a different ally Elf, I attack it immediately. (3 left!)
  • Bombshell Aeris Legendary 8/4 — Ranged. Attack: Give half my DMG to Elf allies in my row.

Shop tier 3

Archer

  • Archer Common 7/2 — Ranged.
  • Backseat Archer Rare 7/2 — Ranged. Ongoing: When an ally attacks gain +2 DMG.
  • Enthusiastic Archer Epic 7/2 — Ranged. Kickstart: Gain +2 DMG for each Elf ally.
  • Sunlit Archer Epic 7/2 — Ranged. While in your hand at the start of combat, summon me when you have space and gain +5 DMG permanently.
  • Quickshot Archer Legendary 7/2 — Ranged. Ongoing: When an enemy unit is summoned, I attack it immediately. (5 left!)
  • Rapid-Fire Archer Legendary 7/2 — Ranged. Ongoing: After different allies attack (5) times: Attack immediately. (5 left!)

Alchemist

  • Alchemist Common 3/3 — Play: Get a unit of my Tier or lower. (1 left!)
  • Charming Alchemist Rare 3/3 — Play: Get an Elf of my Tier or lower. (1 left!)
  • Curious Alchemist Epic 3/3 — Play: Get an Elf. (1 left!)
  • Refreshing Alchemist Legendary 3/3 — Combo: Your next Refresh costs 1 less. (4 left!)
  • Jubilant Alchemist Legendary 3/3 — Play: Get a Tier 3 or higher Elf and give it Barrier. (1 left!)
  • Aerial Alchemist Legendary 3/3 — Combo: Transform a non-Elf unit in your Shop into an Elf of its tier and give it half my damage. (1 left!)

Tactician

  • Tactician Common 3/6 — Taunt. Ongoing: When you play an Elf gain +1 HP.
  • Pensive Tactician Rare 3/6 — Taunt. Combo: Gain +2/+2.
  • Selfless Tactician Epic 3/6 — Taunt. Combo: Gain +2/+2. Sell: Give my stats permanently and my keywords until next turn to an Elf ally.
  • Master Tactician Legendary 3/6 — Combo: Give me +2/+2 permanently and Barrier until next turn. Sell: Give my stats permanently and my keywords until next turn to an Elf ally.
  • Gladewood Tactician Legendary 3/6 — Combo: Return me to hand. (1 left!) Play: Trigger a different Combo ability.

Enchanter

  • Initiate Enchanter Common 4/5 — Ongoing: When you play an Elf give an ally +1/+1.
  • Enchanter Rare 4/5 — Combo: Give an ally +3/+3.
  • Adept Enchanter Epic 4/5 — Combo: Give an ally stats equal to its Tier.
  • Master Enchanter Legendary 4/5 — Play and Combo: Units in the Shop have +3 DMG this game.
  • Glorious Enchanter Legendary 4/5 — Combo: Give an ally stats equal to its Tier permanently and Barrier until next turn.

Shop tier 2

Windstrike

  • Windstrike Pupil Common 1/4 — End Turn: Gain +1 DMG for each Elf you played this turn. (Played: 0)
  • Windstrike Adept Rare 1/4 — End Turn: Gain +2 DMG for each Elf you played this turn. (Played: 0)
  • Windstrike Expert Epic 1/4 — End Turn: Gain +3 DMG for each Elf you played this turn. (Played: 0)
  • Windstrike Grandmaster Legendary 1/4 — Kickstart: Give the allies in my row +4/+4 and Multistrike.
  • Windstrike Boon Legendary 4/1 — Play and Death: Give an ally and units in the Shop +3 HP this game.

Oakheart

  • Oakheart Common 3/2 — Kickstart: Give an ally Barrier.
  • Oakheart Sentry Rare 3/2 — Barrier. Attack: Give an ally Barrier.
  • Oakheart Defender Epic 3/2 — Barrier. Ongoing: When my Barrier breaks give a different ally Barrier.
  • Oakheart Warden Legendary 3/2 — Barrier. Attack: Give 2 different allies Barrier.
  • Oakheart Stalwart Legendary 3/2 — Barrier. Ongoing: The first time my Barrier breaks give 2 allies Barrier.

Soulseeker

  • Soulseeker Common 3/3 — Play: Give a random ally +3/+3.
  • Parting Soulseeker Rare 3/3 — Play and Sell: Give an ally +3/+3.
  • Greater Soulseeker Epic 3/3 — Play: Give allies +2/+2.
  • Primed Soulseeker Legendary 3/3 — Play and Sell: Give allies +2/+2.
  • Blissful Soulseeker Legendary 3/3 — Sell: Give an ally +4/+4 and return it to your hand.
  • Aerobic Soulseeker Legendary 3/3 — End Turn: Give me and units in the Shop +2/+1 this game.

Lynelle

  • Lyrielle Common 2/4 — Ongoing: When you play an Elf, give your Elves +2 DMG until next turn.
  • Lyrielle the Spark Rare 2/4 — Combo: Give your Elves +3 DMG until next turn.
  • Lyrielle Stormbolt Epic 2/4 — Ongoing: When a Combo ability is triggered, gain +1/+1.
  • Lyrielle Thunderbloom Legendary 2/4 — Combo: Give 2 allies +2/+2 until next turn.
  • Recaller Lyrielle Legendary 2/4 — Start Turn: Give the unit to my left +3/+3. If it is an Elf, return it to your hand.

Shop tier 1

Willow

  • Willow Common 2/2 — Play: Give an Elf +1/+1 until next turn. Start Turn: Return me to your hand.
  • Willow Bud Rare 2/2 — Play: Give an Elf +2/+1 until next turn. Start Turn: Return me to your hand.
  • Willow Sprout Epic 2/2 — Play: Give an Elf +3/+1 until next turn. Start Turn: Return me to your hand.
  • Wistful Willow Legendary 2/2 — Play: Give 2 Elves +4/+1 until next turn. Start Turn: Return me to your hand.
  • Exuberant Willow Legendary 2/2 — Sell: Get a different Tier (1) Elf next turn (increases each turn).

Deer

  • Deer Common 2/1 — Barrier.
  • Deer Sir Rare 2/1 — Barrier. Combo: Give units in your current Shop +1 DMG. (3 left!)
  • Deerest Epic 2/1 — Barrier. Combo: Give Elves in your current Shop +1/+1. (3 left!)
  • Parched Deer Legendary 2/1 — Barrier. Combo: Give me and Elves in the Shop +1/+2 until next turn. (3 left!)
  • Deer Friend Legendary 2/1 — Barrier. Combo: Gain +3/+3 until next turn. (3 left!)

Scout

  • Scout Common 3/2 — Taunt.
  • Belated Scout Rare 3/2 — Play: The next unit you buy costs 1 less.
  • Forlorn Scout Epic 3/2 — Play: Refresh the shop. The next unit you buy costs 1 less.
  • Sylvan Scout Legendary 3/2 — Play: Refresh your shop and add 2 random Elves to it.
  • Verdant Scout Legendary 3/2 — Ongoing: After your unit attacks, gain 1 Coin next turn. (2 left!)

Roni heroes 39

Aranel WhisperwoodCommon ActiveGive 2 units in your hand +1/+1
Fael FateheraldCommon ActiveGive an ally +1 HP.
Lena MystwoodCommon PassiveStart Turn: Give units that survived last combat +2 DMG.
SiestraCommon PassiveEnd Turn: Give the 2 weakest units +1 HP.
SylviaCommon ActiveGive a unit Barrier until next turn.
Aerion CloudscaleRare ActiveGive a unit Flying until next turn.
Alanara WhisperwindRare PassiveStart Turn: Give units in your current Shop +3/+3.
Elandor MirkwoodRare PassiveEnd Turn: Give an ally unit of each tier +1/+1.
Elysia StarwhisperRare PassiveStart the game with a random Tier 3 unit. Set its stats to 1/1.
ElyssaRare PassiveEnd Turn: Give a random ally in front row Ranged until next turn.
Emissary HighprideRare PassiveYour first Refresh each turn costs 0.
KaeltharionRare PassiveKickstart: Give each one of your front row units one of the following keywords: Taunt, Multistrike, Revive, or Barrier.
Lyra FawnwoodRare PassiveStart Turn: Return a random unit to your hand.
Nayana ShadowtreeRare PassiveKickstart: Give a random ally Ranged.
Psycho SydRare PassiveWhen you upgrade the Shop, get 2 Coins.
Rowan EverchantRare PassiveAfter (3) turns, get a plain copy of a random unit on your board.
Sierra SeastarRare PassiveAfter you discover a card, get an extra copy of it. (3 left!)
SothrenRare PassiveAfter you buy a unit, give +1/+1 to your units.
The Blind OracleRare PassiveAfter you sell (4) unit(s), get a random unit. (1 left this turn!)
Vera GoldleafRare PassiveEnd Turn: Give units in your front row DMG equal to your Shop Tier.
Aemon MysticheartEpic PassiveShop upgrades cost 1 less. Start Turn: Upgrade the Shop instantly if its upgrade cost is less than your unit count.
Celestia MoonstriderEpic ActiveGet a random unit from the next Shop Tier. Reduce the cost by 1 each time you use this ability.
Dryar OrionEpic PassiveDiscover a Golden unit in (5) turns. (Twice per game)
Elara GladewoodEpic ActiveReturn your highest Tier unit to your hand and give it a random keyword.
Grand Vizier AelorinEpic PassiveAfter you buy a unit, give it +1/+1 and upgrade this.
Gravemist LanaEpic ActiveGive your units +4/+4. After you play a unit, your next hero ability costs 2 less.
Ilyana EvergreenEpic PassiveWhen you upgrade the Shop, get 2 Coin Spells.
Melani SongweaverEpic ActiveRefresh the Shop with units of one Tier higher and of each faction.
Sera VerdantcrownEpic PassiveYour first 3 Refreshes each turn costs 0.
Thistlewood BrighthandEpic ActiveDiscover a unit from your current Shop Tier.
Tundi OakhavenEpic PassiveAfter you Refresh the Shop 7 times, find a Golden Triggered Doggo. (7 left!)
Valendra SilverleafEpic PassiveKickstart: The front-left ally copies the keywords of allies in its row.
Zelia ShadowmancerEpic PassiveAvenge(2): Give Barrier to an ally.
Archbishop MathurinLegendary PassiveAfter (4) Refreshes, the Shop only includes units of the same faction as your highest tier unit.
Calypso FortunaLegendary PassiveEnd Turn: Steal the highest Tier unit from the Shop.
Commander LuciusLegendary PassiveAfter Refreshing the Shop (5) times, units in your current Shop cost 2 less.
Gulnaz FlorestalLegendary ActiveDiscover a unit from the next Shop Tier. (Cost increases by 1, up to 5 after each use)
Lord Astral de EionLegendary ActiveGive Ranged to a unit until next turn.
Oswin the MenaceLegendary PassiveStart Turn: Get 2 Coin Spells. When you play a Coin Spell, give a Shop unit +1 DMG for each Coin Spell you have played this game.

Roni relics 4

Gemstone ElixirShop tier 2After reaching Shop Tier 4, gain 2 Coins at the start of your turn. (3 uses left!)
Sylvan BindingShop tier 3Get an extra copy of the next unit you buy. (1 use left!)
Winged BladeShop tier 4Kickstart: Give a random ally Ranged.
Sylvan KettlebellShop tier 5After (2) turns, get a spell: Give an ally Barrier and +5 DMG. (2 uses left!)

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