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๐Ÿ“– Elyra guide: Arcanist cards, heroes and builds

Elyra is the Arcanist dealer in Arcane Rush. This page covers how Elyra wins and all 100 cards across its 20 families, plus 31 heroes and 4 relics. The planner above builds the best Elyra loadout from the cards you own.

How Elyra wins

The engine

Arcanists run on Focus Spells. A unit with Focus hands you its spell when you play it and again at the start of every turn; casting them feeds Channel(X) payoffs, and the big Arcanists count every Focus Spell you cast this turn or this game. Cheap Focus units fill the hand, Neophytes, Cartomancers and Trios add more spells, Spires, Fizzlewick and Cartomancer recast them.

The game plan

Cast as many Focus Spells a turn as the Shop allows and cash them in: Spellweaver Beatrix and Harmonic Astrolabe repeat their buff per spell cast, Core-Crystal Astrolabe makes every cast permanent, and Strix and Auraweaver grow per spell cast this game.

Positioning
  • Piercing hits every enemy in the target's column: Strix, Talos and Lightweaver Ambrose want a lane with the most enemies behind each other.
  • Several Arcanists buff by row (Radiant and Luminescent Beatrix, Owlbert's front and back rows): stack the payoff and its targets in one row.
  • Taunt Talos and Binder Ambrose hold the front; Seeker and August Ambrose hand their DMG to your weakest unit, so keep that one worth buffing.

Every Elyra card by shop tier

Shop tier 5

Beatrix

  • Beatrix Rare 4/4 — Ongoing: When you add a card, give a random ally +1/+2. Channel(1): Improve this by +1/+2.
  • Luminescent Beatrix Epic 4/4 — Ongoing: When you add a card, give allies in my row +1/+2. Channel(1): Improve this by +1/+2.
  • Supreme Beatrix Legendary 4/4 — Ongoing: When you add a card, give allies +1/+2. Channel(2): Improve this by +1/+2.
  • Radiant Beatrix Legendary 4/4 — End Turn: Give units in my row +10/+10. Repeat for each Focus Spell you cast this turn. (Cast: 0)
  • Spellweaver Beatrix Legendary 4/4 — Kickstart and Attack: Give your units +4/+4 permanently for each Focus Spell you cast this turn. (Cast: 0)

Talos

  • Talos Rare 5/5 — Focus: Give a unit Piercing until next turn.
  • Ominous Talos Epic 5/5 — Piercing. Focus: Give a unit Piercing and +10 DMG until next turn.
  • Monolithic Talos Legendary 5/5 — Taunt. Focus: Give a unit +20 HP and Mend until next turn. Death: Give 3 allies Mend.
  • Attack-Mode Talos Legendary 5/5 — Focus: Give a unit Multistrike until next turn. Attack: Give me the DMG of your strongest unit.
  • Titanic Talos Legendary 5/5 — Piercing. Focus: Give a unit Piercing and "Kickstart: Double my DMG" until next turn.

Ambrose

  • Ambrose Rare 10/10 — Kickstart: Double my DMG.
  • August Ambrose Epic 10/10 — Kickstart: Double my DMG, then give my DMG to your weakest unit.
  • Seeker Ambrose Legendary 10/10 — Kickstart: Double my stats, then give my DMG to your weakest unit.
  • Lightweaver Ambrose Legendary 10/10 — Piercing. Attack: Double my DMG.
  • Binder Ambrose Legendary 10/10 — Taunt. Hurt: In combat, give half my stats to a different ally. (2 left!)

Fizzlewick

  • Fizzlewick Rare 6/9 — End Turn: Recast a random Focus Spell you cast this turn on to me 2 times.
  • Professor Fizzlewick Epic 6/9 — End Turn: Recast a random Focus Spell you cast this turn on to me 3 times.
  • Recursive Fizzlewick Legendary 6/9 — End Turn: Recast the last Focus Spell you cast this turn on to me 3 times.
  • Surging Fizzlewick Legendary 6/9 — Kickstart: Cast Arcane Surge on your units.
  • Archmagus Fizzlewick Legendary 6/9 — Taunt. End Turn: Recast each unique Focus Spell you cast this turn on your strongest Arcanist.

Zephyr

  • Zephyr Rare 8/8 — Focus: Give your units "Kickstart: Gain +2/+2" until next turn. Channel(1): Improve this by +1/+1.
  • Zephyr Handler Epic 8/8 — Focus: Give your units "Kickstart: Gain +2/+2" until next turn. Channel(1): Improve this by +1/+1 everywhere.
  • Feather-Storm Zephyr Legendary 8/8 — Focus: Give your units "Kickstart: Gain +2/+2" until next turn. Channel(1): Improve this by +2/+2 everywhere.
  • Starbound Zephyr Legendary 8/8 — Focus: Give a unit +12/+12. Repeat for each Focus Spell you cast this turn. (Cast: 0)
  • Astral Zephyr Legendary 8/8 — Focus: Give an Arcanist +10/+10 and "Kickstart: Summon an exact copy of me" until next turn.

Shop tier 4

Conjurer

  • Conjurer Rare 5/3 — Focus: Get a Tier 1-3 unit.
  • Grimoire Conjurer Epic 5/3 — Focus: Get a Tier 1-3 Arcanist unit.
  • Whirling Conjurer Legendary 5/3 — Focus: Get a different Focus Spell.
  • Squeezing Conjurer Legendary 5/3 — Focus: Choose a unit. Refresh the Shop, including 2 units of its faction.
  • Illuminated Conjurer Legendary 5/3 — Focus: Get a different Arcanist unit.

Spire

  • Spire Rare 3/7 — Channel(1): Recast the Focus Spell you cast onto a random Arcanist ally. (1 left!)
  • Hovering Spire Epic 3/7 — Channel(1): Recast the Focus Spell you cast onto a random Arcanist ally. (2 left!)
  • Warded Spire Legendary 3/7 — Channel(1): Recast the Focus Spell you cast onto a random Arcanist ally. (3 left!)
  • Surging Spire Legendary 3/7 — Hurt: Cast Arcane Surge on 2 allies. (4 left!)
  • Transcendent Spire Legendary 3/7 — Ongoing: When you get a Focus Spell at the start of your turn, immediately cast it on Arcanist allies in my row.

Strix

  • Strix Rare 6/9 — Piercing. Channel(2): Give me +10 DMG permanently.
  • Courier Strix Epic 6/9 — Piercing. Channel(1): Give me +10 DMG permanently.
  • Moonlit Strix Legendary 6/9 — Piercing. Channel(1): Give me +12/+6 permanently.
  • Overseer Strix Legendary 6/9 — Attack: Deal (2) DMG to my target. Channel(1): Triple the DMG dealt until next turn.
  • Tempestuous Strix Legendary 6/9 — Channel(1): Give me Revive, Mend, or Taunt until next turn. Has +8/+16 for each Focus Spell you cast this game. (Cast: 0)

Astrolabe

  • Astrolabe Rare 7/7 — Ongoing: When you cast a Focus Spell on a unit, give it +6/+6 until next turn.
  • Dormant Astrolabe Epic 7/7 — Ongoing: When you cast a Focus Spell on a unit, give it +6/+6.
  • Cosmic Astrolabe Legendary 7/7 — Start Turn: Give me and the ally to my left +6/+12 for each Focus Spell you cast last turn. (Cast: 0)
  • Core-Crystal Astrolabe Legendary 7/7 — Ongoing: When you cast a Focus Spell on a unit, give it +10/+10 permanently.
  • Harmonic Astrolabe Legendary 7/7 — End Turn: Give your units +10/+10. Repeat for each unique Focus Spell you cast this turn. (Cast: 0)

Shop tier 3

Trio

  • Trio Common 4/2 — Ongoing: When you sell an Arcanist, get a random Tier 1-3 Focus Spell. (2 left!)
  • Charmed Trio Rare 4/2 — Ongoing: When you sell a unit, get a random Tier 1-3 Focus Spell. (2 left!)
  • Troublesome Trio Epic 4/2 — Ongoing: When you sell a unit, get a random Tier 1-3 Focus Spell. (3 left!)
  • Unbreakable Trio Legendary 4/2 — Ongoing: When you sell a unit, get a random Focus Spell. (3 left!)
  • Concentric Trio Legendary 4/2 — Ongoing: When a unit with a Focus ability appears in the Shop, get its Focus Spell. (3 left!)

Auraweaver

  • Auraweaver Common 4/3 — Kickstart: Give me +5/+5. Repeat for each Focus Spell you cast this turn. (Cast: 0)
  • Bound Auraweaver Rare 4/3 — Kickstart: Give me and a random ally +5/+5. Repeat for each Focus Spell you cast this turn. (Cast: 0)
  • Muffled Auraweaver Epic 4/3 — Kickstart: Give a random ally +5/+5 for each Focus Spell you cast this game. (Cast: 0)
  • Steadfast Auraweaver Legendary 4/3 — Kickstart: Give me and the ally in front of me +5/+5 for each Focus Spell you cast this game. (Cast: 0)
  • Ramping Auraweaver Legendary 4/3 — Channel(1): Give me +4/+4.

Timebender

  • Timebender Common 5/4 — Avenge(3): Get a Focus Spell. (2 left!)
  • Charging Timebender Rare 5/4 — Avenge(2): Get a Focus Spell. (3 left!)
  • Panicked Timebender Epic 5/4 — Barrier. Avenge(2): Get a Focus Spell. (3 left!)
  • Riposting Timebender Legendary 5/4 — Barrier. Avenge(2): Get a Focus Spell and cast a copy of it on an Arcanist ally. (3 left!)
  • Warped Timebender Legendary 5/4 — Multistrike. Attack: Get a random Focus Spell and cast a copy of it on an Arcanist ally.

Spellwhip

  • Spellwhip Common 4/1 — Focus: Give a random unit +5/+5 until next turn.
  • Braided Spellwhip Rare 4/1 — Focus: Give 3 random units +5/+5 until next turn.
  • Spellwhip Charmer Epic 4/1 — Focus: Give your units +5/+5 until next turn.
  • Relentless Spellwhip Legendary 4/1 — Focus: Choose an Arcanist. It absorbs the strongest unit in the Shop.
  • Ascending Spellwhip Legendary 4/1 — Focus: Give your units +5/+5 until next turn. If they survive combat, give it to them permanently.

Shop tier 2

Herbalist

  • Herbalist Common 1/4 — Focus: Give 2 random units +2/+2 until next turn.
  • Sylvan Herbalist Rare 1/4 — Focus: Give 3 random units +2/+2 until next turn.
  • Vine-Weaving Herbalist Epic 1/4 — Focus: Give 3 random units +3/+3 until next turn.
  • Everblooming Herbalist Legendary 1/4 — Focus: Give your units +3/+3 until next turn.
  • Lotus-Cutting Herbalist Legendary 1/4 — Focus: Give your units +2 DMG.

Cartomancer

  • Cartomancer Common 2/4 — Play: Get a random Tier 1-2 Focus Spell.
  • Smirking Cartomancer Rare 2/4 — Play: Get a random Focus Spell.
  • Deck-Slinging Cartomancer Epic 2/4 — Play and Sell: Get a random Focus Spell.
  • Wall-Breaking Cartomancer Legendary 2/4 — Play and Sell: Get a copy of the last Focus Spell you cast. If none, then get a random one.
  • Invincible Cartomancer Legendary 2/4 — Ongoing: The first time you cast a Focus Spell on me, I recast it.

Potioneer

  • Potioneer Common 3/1 — Play: Give +1/+1 to an ally.
  • Bubbling Potioneer Rare 3/1 — Channel(1): Give +1/+1 to an ally.
  • Distilled Potioneer Epic 3/1 — Channel(1): Give +2/+2 to an ally.
  • Experimental Potioneer Legendary 3/1 — Channel(1): Give +2/+2 to me and an ally.
  • Elixir-Master Potioneer Legendary 3/1 — Channel(1): Give your units +3 HP.

Magister

  • Magister Common 2/1 — Focus: Give a random unit +1/+1.
  • Mentoring Magister Rare 2/1 — Focus: Give a random unit +2/+2.
  • Glyph-Scribe Magister Epic 2/1 — Focus: Give a unit +2/+2.
  • Surging Magister Legendary 2/1 — Focus: Give a unit +2/+2 until next turn and improve this by +4/+4 everywhere.
  • Synchronized Magister Legendary 2/1 — Focus: Give a unit +3/+3.

Shop tier 1

Neophyte

  • Neophyte Common 2/3 — Sell: Get a random Focus Spell.
  • Assiduous Neophyte Rare 2/3 — Sell: Get a random Focus Spell and give an ally +1/+1.
  • Spellbound Neophyte Epic 2/3 — Sell: Get a random Focus Spell and give allies +1/+1.
  • Gleaming Neophyte Legendary 2/3 — Sell: Get a random Focus Spell of your Tier and give allies +1/+1.
  • Falconer Neophyte Legendary 2/3 — Ongoing: When you cast a Focus Spell, gain +2/+1.

Scribe

  • Scribe Common 1/2 — Focus: Give a random unit "Death: Summon a Triggered Doggo." until next turn.
  • Bookish Scribe Rare 1/2 — Focus: Give a unit "Death: Summon a Triggered Doggo." until next turn.
  • Archival Scribe Epic 1/2 — Focus: Give a unit "Death: Summon a Triggered Doggo and give it +1/+1." until next turn.
  • Draconic Scribe Legendary 1/2 — Focus: Give a unit stats equal to your Shop Tier.
  • Erudite Scribe Legendary 1/2 — Focus: Give a unit "Death: Summon a Triggered Doggo and give it +2/+2." until next turn.

Bubo

  • Bubo Common 3/2 — Play: Get a Coin next turn.
  • Pedantic Bubo Rare 3/2 — Death: Get a Coin next turn.
  • Slumbering Bubo Epic 3/2 — Death: Get a Coin Spell.
  • Sage Bubo Legendary 3/2 — End Turn: Reduce the cost of your next Shop refresh and upgrade by 1.
  • Nocturnal Bubo Legendary 3/2 — Play and Death: Get a Coin Spell.

Elyra heroes 31

Pupil KierranCommon PassiveStart Turn: Give a random unit in your current Shop +3/+3.
WilkinsonsCommon PassiveKickstart: Give your front-row units +1 DMG and your back-row units +1 HP.
ReinaCommon PassiveWhen you cast a spell, give a random ally +1 DMG.
Penny MendlesonCommon PassiveKickstart: Give Mend to a random ally.
Adam ShearersCommon PassiveWhen you lose a combat, get an extra Coin next turn.
Kid KurtisRare PassiveStart Turn: Give +2/+2 to a random unit in the Shop and increase this by +2/+2.
MaxwellRare PassiveEnd Turn: Give a random ally +2 DMG and increase this by +2 DMG.
BeakachuRare PassiveStart Turn: Get a Coin.
Studious PipsRare PassiveGive +2/+2 to the first unit you play each turn.
Britta BrighteyesRare PassiveChannel(1): Give units in the Shop +2/+2 this turn.
Novice NedRare PassiveStart Turn: Get a plain copy of the ally that died first last combat. (3 left this game!)
Initiate ReinaRare PassiveWhen you lose a combat, get a unit of your most common faction. (2 left this game!)
High OrdinatressRare PassiveWhen you sell a unit, get a unit from a lower Tier and different faction. (1 left!)
LilyRare ActiveGet a random Focus Spell.
Errol WilkinsRare ActiveGive a unit +1/+1 until next turn. Repeat for each Spell you cast this game. (Spells: 0)
OwlbertEpic PassiveEnd Turn: Give your front-row units +3 DMG and your back-row units +3 HP.
VoltimandEpic PassiveKickstart: Double the DMG of your front row units.
Ludovic BagsEpic PassiveUnits in the Shop have +3/+3 for each time you refreshed it this turn (Refreshed: 0).
Investor StrellaEpic ActiveGain (3) Coins. Increase this by 3 each turn. (1 left this game!)
Topper MorgayneEpic PassiveStart Turn: Get a plain copy of the first unit to die each combat. (3 left this game!)
AugustaEpic PassiveWhen you sell a unit, get a unit from a Tier lower than it. (1 left!)
Castellan MinaEpic PassiveYour first unit to die each combat gives its keywords to a random ally.
Moreish QuentinEpic ActiveIf you Win next combat, get 3 Coins. If you Draw, get 1 Coin Spell instead.
Warscribe GraysonEpic PassiveWhen your units lose HP in combat, they gain DMG equal to the HP lost until next turn.
Mentor HansEpic PassiveEnd Turn: Cast a random Focus Spell.
Professor CogglethorpLegendary PassiveAfter you add (3) cards, gain 2 Coins. (3 left!)
Sir HootsLegendary PassiveWhen you cast a spell or add a card, give your units +1/+1.
AstridLegendary PassiveStart Turn: Get a random Focus Spell.
CorneliusLegendary PassiveAfter (3) turns, get a Golden Triggered Doggo.
Dean CrystallosLegendary PassiveKickstart: Give Piercing to your 2 front-left units.
Battlemage ValerieLegendary PassiveAvenge(2): Give your strongest unit Barrier, Multistrike and Overwhelm. (1 left!)

Elyra relics 4

Beatrix's DecreeShop tier 2The first time you buy a unit each turn, get a random Focus Spell.
Phantom QuillShop tier 3After you cast a spell, give a random ally +1/+2.
Tome of WisdomShop tier 4Start Turn: Get an Arcanist with a Focus ability. (4 left!)
Rune PouchShop tier 5Kickstart: Give Mend to 3 allies.

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